Found out I can use an aircraft landing light as the light source so it produces the beam.
However it has two drawbacks -
1) Like when used on an aircraft it disappears sometimes.
2) To change the light angles you have to produce a new model.
It is faster for placement because you dont have to add an effect for the light splash.
Using an effect as I posted a few back -
Light splash changes can be done with a simple change of bitmap.
They dont disappear.
However the placement takes longer as you have to add the lights then the splash effect.
Will leave it up to you guys doing the scenery which you prefer.
When your placing your lights hopefully you have some means of saving the XML placement code.
Only because if the light is modified as long as it keeps the same name you can reload the XML code and recompile the bgl using the new light without have to place them all again.
Oh yea, I almost forgot, I think your idea about the naming convention is good. With so many objects it will be important to use that to keep everything straight. Thanks for the idea.
Maybe, I think I know where you are going with this.
Holloman F-117s safely stowed away behind closed hanger doors then when they are ready to come out and play, open em up and out they come. Now that would be sweet !
What would be the timing restrictions for the opening and closing sequence ?
Well I was hoping to tie the open/close of the doors to the AI aircraft, but apparently this can't be done.
No-one has yet found a way of getting 'scenery' to react to AI aircraft. (and I've looked all over).
Only option is that I can set the doors to open and close at specific times, but that would make flightplanning a nightmare.
I can do it, it would just be how to implement the flightplans.
The main restriction would be that aircraft would be tied to a specific hangar.
Could maybe use it for the TNG birds that never go to other fields? That way a spot can be coded just for each individual bird.
Can you put lights inside the hanger? I think that if the hangers were open all the time, it would be really cool to go down the flight line at night and see the birds lit up in their hangers.
and tying the TNG's to a hanger sounds like a great idea. I just think it's neat to see an aircraft inside a hanger.
As promised some pics of Nellis Buildings. Hope they help a little. I have a rough idea how they could be layed out in a scenery package too, unless you already have that from Google Earth.
those models look like their from another combat sim which I can remember the name thas in development, looks like a modellers are getting better in better in their trade
Damn, your fast Kevin! Guess you left the a/c unit off the left side of the building to save polys. Otherwise, you could photoshop one of those hangar models into a pic of the airbase and those familiar with it would be hard pressed to tell the diff! Wonderful work guys!