This package is really sweet!!!!

Great looking planes and a great scenery to top it off!!!
Hats off to everyone involved!!

lol...you will need more than a week to explore the ins and outs of this base.petebramley wrote:Oh well - looks like the gardening is shelved for another week
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Only when the pilots hot, Hawk.hawk_sh wrote:Have not had time to test the new package yet - I only saw the screenshot threads.
Do the Hornets taxi with open canopies now?
That's two down....how many more are there..Victory103 wrote:Only due to having to manually install this package, I noticed a few new effects. When the first NBAI Hornets came out, I asked about the speedbrake, looks like it works now.
That's 3, 4 and 5 done.hawk_sh wrote:- Animated exhaust nozzles
- jets are unarmed when parked, weapons appear when preparing for departure (same effect as the new F-15J models)
Yep thats another one...I forgot that one. There is one more Im sure...sr01 wrote:Horizontal stabilizers working independently of each other
Hey Dustoff,Victory103 wrote:Finally a chance to sit an watch. One small issue with the AFD, both GND and TWR are same freq? Slight runway signage issue, no factor for me (12/30 runway hold position signs at app/dep ends)
I had the opposite effect on the armed versions, armed during taxi, then unarmed at line up.
"A" model speedbrake deploys after start of t/o roll, flaps are full.
"B" model no speedbrake issues, flaps half (standard t/o setting). Watched TNG's with "B", lands fine, speedbrake out, rudders toed in, full aft stick. On the go flaps up to half, rudders/speedbrake to normal, nozzles open....perfect.
Are the pilot animations changed?
Well done Giorgio that's the last one. What we are doing here is trying to simulate an aircraft returning from a training mission. You will find all armed aircraft land with less weapons than they departed with. We have to use the full flap extension as the trigger for the animation....the downside is it has a working time limit, if the aircraft does not get parked within that time period the weapons will re appear. Hope you can live with that and it does not spoil you fun to much. It's a very neat trick were still playing with.bismarck wrote:I've just notice a model (the one with 4 AMRAAM under internal wing pylon) that immediately after the landing gear are extracted, the missiles desappear and come back during taxi to parking.
Is it normal?
Giorgio
Sorry Dustoff, I dont understand you here. Can you explain a little more please.Victory103 wrote: Slight runway signage issue, no factor for me (12/30 runway hold position signs at app/dep ends)