Biggles7 wrote:mikewmac wrote:
Biggles7,
Which AI aircraft are you talking about that land too far down the runway? I did the AI FDE's for most of the new AI aircraft originating out of MAIW and I don't believe any of them have that problem or at least they didn't for me during my testing. My AI FDE's are designed to have the MAIW AI aircraft land on or in close proximity to the large Runway Aiming Point Markings, two parallel 150 by 30 foot white bars, which typically start 1020+/-200 feet down the runway from the threshold.
There is no one AI FDE parameter that controls the AI touchdown point on the runway. The problem you describe can probably be corrected, but without reviewing the AI FDE for the particular problem AI aircraft I can't really give you a fix. Unfortunately AI FDE creation and/or repair is more of an art than a science where one must balance out the effects of a number of different parameters and many times it is actually easier to create a whole new AI FDE than it is to correct someone else's mistakes.
Mike M.
Mike, thanks for taking an interest and pointing out that FDEs are more of an Art than a Science.
If you want specifics, I can give them right away...however, today or tomorrow I will post a screenshot or two - here in this thread - so that you can check this out visually....if you wish.
After installing Whidbey Island Growlers I also proceeded to install John Strinstrom's Coupeville scenery.
I discovered there was neither an afcad nor any parking-spots.
So I created a simple afcad and some eight parking spots for military AI.
Using TTools, I also designed a basic traffic file to bring Coupeville to life. The simplest and most effective method is thru TNGs. I programmed seven F-16s to be stationed there permanently...performing TNGs at regular intervals. Day and Night.
It might not be realistic. However, it suits my purpose to have Coupeville come alive. And since the AI traffic is local, it just brings this airfield to life. For my own personal amusement. Since I believe that FS9 is also for fun, and one does not have to stick to realism all the time.
Anyway, the Seven F-16s are the Thunderbird Team from the Nellis AFB package. Does that help pinpoint the model, Mike?
Just in case you might wish to see for yourself, I will post the afcad I created, along with the traffic file. Then, instead of mere screenshots, you should be able to re-create the exact scenario on your setup.....if you wish, naturally.
Look, I don't expect perfection in FS9, and one has to learn to live with its limitations, sometimes.
However, it's only natural for me to wish that those F-16s (and other freeware AI...not from MAIW packages) could land near the threshold.
In the case of Coupeville, they land on two wheels some third way from the threshold......stay nose up till more than half the runway is gone.....then keep on rolling till they start accelerating about two-thirds down the rwy, by which time they take off they have been rolling way beyond the threshold....a couple of hundred metres actually, before they take off.
The one thing I wish I could alter was the long duration of the roll some AI make after landing....before they start accelerating again for take-off during TNGs..... If that "long" roll could be shortened...it would solve the problem, Mike. In the case of those Thunderbird F-16s, they do land in the first third of the runway...but the nose stays up for practically another third...!!!...and by the time the plane starts accelerating again, it's practically on the FCLP markings at the opposite end of the rwy at Coupeville.
I hope that provides you with sufficient detail, Mike.
And whether you wish to take time to investigate further or not...is up to you. However, I will be placing the afcad and traffic file for you here, or I can PM them to you directly.
You already helped me greatly with your advice about altering the pattern altitude for certain airports!!
Whatever happens, thanks for your thoughtfulness and advice, Mike.
I am always indebted to You and all at MAIW...including MikeJG.