Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
mikeblaze
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Posts: 577 Joined: 25 Sep 2006, 16:03
Version: FS9
Location: Halfway between KLUF and KPHX
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by mikeblaze » 22 Mar 2012, 20:27
Export Lightnings: F.52, F.53, T.54, T.55
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mikeblaze
MAIW Veteran
Posts: 577 Joined: 25 Sep 2006, 16:03
Version: FS9
Location: Halfway between KLUF and KPHX
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by mikeblaze » 22 Mar 2012, 20:29
Lightning F.1, F.1A
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mikeblaze
MAIW Veteran
Posts: 577 Joined: 25 Sep 2006, 16:03
Version: FS9
Location: Halfway between KLUF and KPHX
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by mikeblaze » 22 Mar 2012, 20:30
Lightning F.2, F.2A
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mikeblaze
MAIW Veteran
Posts: 577 Joined: 25 Sep 2006, 16:03
Version: FS9
Location: Halfway between KLUF and KPHX
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by mikeblaze » 22 Mar 2012, 20:31
Lightning F.3, F.3A
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mikeblaze
MAIW Veteran
Posts: 577 Joined: 25 Sep 2006, 16:03
Version: FS9
Location: Halfway between KLUF and KPHX
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by mikeblaze » 22 Mar 2012, 20:31
Lightning F.6
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mikeblaze
MAIW Veteran
Posts: 577 Joined: 25 Sep 2006, 16:03
Version: FS9
Location: Halfway between KLUF and KPHX
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by mikeblaze » 22 Mar 2012, 20:32
Lightning T.4, T.5
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mikewmac
MAIW Veteran
Posts: 1787 Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont
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by mikewmac » 22 Mar 2012, 20:55
timbob1
MAIW Developer
Posts: 876 Joined: 26 Nov 2009, 07:47
Version: FS9
Location: EGVG
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by timbob1 » 22 Mar 2012, 21:42
Superb work Mike
Regards
Tim
Scenery Designer
RKE
Lieutenant Colonel
Posts: 809 Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark
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by RKE » 22 Mar 2012, 22:52
mikeblaze wrote: ... Since I was a painter first, it stands to reason that I would go totally overboard with that part of it...
I think it's safe to call that an understatement
Stewart Pearson
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Location: Rhynd, Perthshire, Scotland
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by Stewart Pearson » 23 Mar 2012, 00:21
Never mind all the congratulations, Jim Rodger's head just exploded and I need help finding his ears!
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
f4nutter
MAIW Developer
Posts: 2221 Joined: 01 Nov 2007, 16:00
Version: P3D
Location: EGDC
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by f4nutter » 23 Mar 2012, 15:47
they are on the wall's Stew
fishlips
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by fishlips » 23 Mar 2012, 16:04
Very Sweet, nice work.
Mark G
MIKE JG
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Posts: 10976 Joined: 12 Aug 2006, 02:25
Version: MSFS
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by MIKE JG » 23 Mar 2012, 16:27
Someone's been busy.....
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here:
RV-8 Builder Log
Bora
Post
by Bora » 23 Mar 2012, 18:19
Excellent !!!
Looking very much forward to these and anything else to come...
mikeblaze
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Posts: 577 Joined: 25 Sep 2006, 16:03
Version: FS9
Location: Halfway between KLUF and KPHX
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by mikeblaze » 29 Mar 2012, 17:59
Boys, you know what this means........
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mikeblaze
MAIW Veteran
Posts: 577 Joined: 25 Sep 2006, 16:03
Version: FS9
Location: Halfway between KLUF and KPHX
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by mikeblaze » 29 Mar 2012, 18:00
.... and this too. Paint kits come out next week.......
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mikeblaze
MAIW Veteran
Posts: 577 Joined: 25 Sep 2006, 16:03
Version: FS9
Location: Halfway between KLUF and KPHX
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by mikeblaze » 29 Mar 2012, 18:03
72 models and 83 paints (that's not a typo.....) amongst the three packages; I think this covers my end of it. I will let the repainters take care of the rest after next week. Have fun with this one, on to the next project (back to the Phantoms).......
MIKE JG
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Posts: 10976 Joined: 12 Aug 2006, 02:25
Version: MSFS
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by MIKE JG » 29 Mar 2012, 18:28
Nice job Mike!
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here:
RV-8 Builder Log
jimrodger
Colonel
Posts: 1535 Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)
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by jimrodger » 29 Mar 2012, 18:31
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
mikewmac
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Posts: 1787 Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont
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by mikewmac » 29 Mar 2012, 18:51
Where's Stewart?
Mike M.