Discussion, tutorials,hints and tips relating to designing military ai aircraft.
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
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Location: Between EPWA & EPBC, that's north of Krakozhia (?)
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by RipPipPip » 21 Mar 2007, 13:00
On the contrary - the pod special shape (and grey cover material) is THE stealth technology (see F-117 - it is similar to a pod)
Oh - and the pod vanishes from time to time (as it is not textured)
"For a few FPS more"
Rysiek Winawer
mikewmac
MAIW Veteran
Posts: 1787 Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont
Post
by mikewmac » 21 Mar 2007, 13:45
RipPipPip wrote: On the contrary - the pod special shape (and grey cover material) is THE stealth technology (see F-117 - it is similar to a pod)
Oh - and the pod vanishes from time to time (as it is not textured)
Impressive! Those Brits sure are on top of the stealth technology, aren't they?
Mike
wktjr
Post
by wktjr » 21 Mar 2007, 15:48
Well, you picked a great part of the world to put your airfield.
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
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by RipPipPip » 21 Mar 2007, 23:23
Yeah - Bahamas. A place where MAIW blue collars may work and after the work rest.
OK, looks like all F.2 LODs are done.
Now quickly to T.1 (not a big dealy now) and then weapon LODs, should be really quick now.
"For a few FPS more"
Rysiek Winawer
btaylo24
MAIW Staff
Posts: 2747 Joined: 07 Sep 2006, 10:57
Version: P3D
Post
by btaylo24 » 22 Mar 2007, 01:16
Can we keep the blocks on, they look kinda cute!
Barry
magic1085
Second Lieutenant
Posts: 47 Joined: 10 Mar 2007, 17:42
Version: FS9
Location: KBUF - Up In the Hellhole
Post
by magic1085 » 22 Mar 2007, 03:54
btaylo24 wrote: Can we keep the blocks on, they look kinda cute!
Barry
O.k....
Two things that should never appear together...
Military Aircraft, and the word cute!
Just a PSA since one was apparently needed!
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
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by RipPipPip » 22 Mar 2007, 06:01
Well, we may launch a Special Collector's Edition containing a special set of blocks as a bonus
"For a few FPS more"
Rysiek Winawer
Firebird
MAIW Admin
Posts: 12379 Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL
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by Firebird » 22 Mar 2007, 09:04
Wouldn't it make air combat easy in real life. Here is the target and this is the range.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
aerogator
Post
by aerogator » 22 Mar 2007, 15:06
Hey Rip, do y'all have a standard color sequence for LOD blocks? I'm starting to work on the P-3 and it might help if I could compare with some of the screenshots.
Thanks
,
Weescotty
MAIW Developer
Posts: 2787 Joined: 11 Aug 2006, 22:15
Version: P3D
Location: Sydney
Post
by Weescotty » 22 Mar 2007, 16:27
Just pick any colors you want, the main thing is you can tell which is which.
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
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by RipPipPip » 22 Mar 2007, 16:31
These are mine colors (keep in mind that number and positioning of LODs is of importance. In recent works I resigned from LOD_300 as this does not too much, so I have 8 LODs in total):
Code: Select all
LODs for NBAI EF Typhoon (F2) are here:
==============================================================
x NBAI_Typhoon_Master_dumb
Polycount ACM2.5 (~= FSDS3 polycount * 1.8)
1 NBAI_Typhoon_LOD_400 xxxx WHITE: _400_BOX or no box
2 NBAI_Typhoon_LOD_200 xxxx YELLOW - less poly wheels
3 NBAI_Typhoon_LOD_150 xxxx MAGENTA - lower poly tail + new engines
4 NBAI_Typhoon_LOD_100 xxxx L_BLUE - new fuselage, new tail, new engines
5 NBAI_Typhoon_LOD_075 xxxx SILVER - new fuse, engines, wing, horiz. tail, simpler wheels
6 NBAI_Typhoon_LOD_035 xxxx GREEN - fuse very simple 4 sided, engines, vert tail (flaps,slats,gear doors removed)
7 NBAI_Typhoon_LOD_015 xxxx RED - ultra simple paper model
8 NBAI_Typhoon_LOD_005 xxxx --- - very ultra simple paper model
+ weapon LODs:
==============================================================
"For a few FPS more"
Rysiek Winawer
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 22 Mar 2007, 22:26
And now T.1's are (almost) ready as well:
"For a few FPS more"
Rysiek Winawer
Misha_K
Post
by Misha_K » 22 Mar 2007, 23:02
Nice! Have you guys painted the German Typhoons as well?
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 22 Mar 2007, 23:23
I'm sure MAIW packages will cover all existing Typhoons soon
"For a few FPS more"
Rysiek Winawer
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
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by RipPipPip » 26 Mar 2007, 14:07
LODs of F.2's - READY
LODs of T.1's - READY
LODs of 10 + 3 weapon loadouts - more than a half ready ...
it's getting really close now
and you know what - I think a future MAIW packages containing NBAI (with some RWAI
) Typhoons will get very popular, for sure ...
"For a few FPS more"
Rysiek Winawer
aerogator
Post
by aerogator » 26 Mar 2007, 14:26
and you know what - I think a future MAIW packages containing NBAI (with some RWAI ) Typhoons will get very popular, for sure ...
Ain't no doubt about it!
I may have to sacrifice some commercial AI so I can put the European pkgs in. (small harddrive ya know). I 've got a few Mirages and Tornados flying at Edwards and Eglin. (I've actually seen Tornados flying out of Eglin and I know some of the other guys are over here too) They just look too good not to fit them in somewhere.
Firebird
MAIW Admin
Posts: 12379 Joined: 11 Aug 2006, 21:04
Version: FS9
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Post
by Firebird » 26 Mar 2007, 16:55
Very timely too, as the first Austrian Typhoon flew last week, pic in this weeks Flight International.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 27 Mar 2007, 20:14
Looks like
guys are READY
A mail to the Beta band will fly in a minute.
LOADOUTS:
Code: Select all
EF Typhoon F2
=============
model= .mdl name:
agm AI Typhoon F2 AGM.mdl 2xASRAAM, 1xDrop Tank, 4xAMRAAM, 6xPaveway
asraam AI Typhoon F2 ASRAAM.mdl 2xASRAAM, 1xDrop Tank
brimst AI Typhoon F2 Brimst.mdl 2xASRAAM, 1xDrop Tank, 4xAMRAAM, 6xBrimstones
cap AI Typhoon F2 CAP.mdl 4xASRAAM, 3xDrop Tank, 6xAMRAAM
cas AI Typhoon F2 CAS.mdl 2xASRAAM, 3xDrop Tank, 4xAMRAAM, 4xMaverick
clean AI Typhoon F2 Clean.mdl ---
long AI Typhoon F2 Long.mdl 2xASRAAM, 3xDrop Tank
maritime AI Typhoon F2 Maritime.mdl 2xASRAAM, 3xDrop Tank, 4xAMRAAM, 4xHarpoon
qfit AI Typhoon F2 Q-fit.mdl 4xASRAAM, 2xDrop Tank, 4xAMRAAM
sead AI Typhoon F2 SEAD.mdl 2xASRAAM, 1xDrop Tank, 4xAMRAAM, 6xALARM
EF Typhoon T1
=============
model= .mdl name:
asraam AI Typhoon T1 ASRAAM.mdl 1xASRAAM, 1xDrop Tank
clean AI Typhoon T1 Clean.mdl ---
long AI Typhoon T1 Long.mdl 1xASRAAM, 3xDrop Tank
EF Typhoon pics:
"For a few FPS more"
Rysiek Winawer
Psuls
MAIW Veteran
Posts: 476 Joined: 11 Aug 2006, 21:03
Version: FS9
Location: Between EBBR & EBBE
Post
by Psuls » 27 Mar 2007, 20:25
Looking great Rip
Can't wait to see them
Pascal
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 27 Mar 2007, 20:29
You may actually in a minute - an email sent
"For a few FPS more"
Rysiek Winawer