sound
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- Major
- Posts: 442
- Joined: 06 Jun 2007, 11:44
- Version: P3D
- Location: LIEE
Re: sound
In FS9 there are only a couple of sounds for AI aircraft, one for jets, one for turbines and one for props. You can change out those three sound files to ones that sound more realistic but every AI jet is going to sound the same, every AI turboprop is going to sound the same and every AI prop is going to sound the same because they each only use one sound file depending on their engine type.
In FSX, you can assign individual sounds to individual aircraft. But I'm not an FSX person so I don't know how that process works.
In FSX, you can assign individual sounds to individual aircraft. But I'm not an FSX person so I don't know how that process works.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- shaggy22
- MAIW Developer
- Posts: 1669
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Re: sound
It's dead simple. Just rename the main sound file Soundai & rename the sound cfg file Soundai. Simples 

Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/