Yes, kudzu is rather fast growing. In the Southern US, it's common to see entire stands of trees and power poles covered in kudzu. It will also eat buildings (and hangars) if you let it. One joke states the best fertilizer for it is motor oil--it's the only way to keep the leaves from burning during the friction of growing. While most trees and plants are modeled as static scenery, maybe kudzu would be better modeled as AI to better simulate the growth.
Some more progress on Pope. These are some airborne staging buildings. No direct pictures to go off of other than from straight overhead so again some artistic license is required.
Kudzu was introduced to help prevent soil erosion back in the early days. The only problem was they had no idea how to control it or kill it. Here in North Alabama, it cost millions of dollars in damage to power poles, lines and trees. I have seen a few bad areas where nothing exist except the kudzu. They have came up with a herbicide that will kill it now, but it is still in a testing phase. Hopefully it can be brought under control.
Some images of the lights that Kevin has modified.
Kevin here are the three different versions you created next to one another for comparison. Obviously the third one would be great since it actually produces a light cone. But I noticed all three versions stay on during the day. Any way to change that so they only light up at night?
Click to enlarge:
Anyhow here's how version number three looks on the main Pope ramp.
MIKE JG wrote:Some images of the lights that Kevin has modified.
Kevin here are the three different versions you created next to one another for comparison. Obviously the third one would be great since it actually produces a light cone. But I noticed all three versions stay on during the day. Any way to change that so they only light up at night?
MIKE JG wrote:Some images of the lights that Kevin has modified.
Kevin here are the three different versions you created next to one another for comparison. Obviously the third one would be great since it actually produces a light cone. But I noticed all three versions stay on during the day. Any way to change that so they only light up at night?
Mike & Kev,
All the Light Objects for Rwy12 and EZ-Scenery that I have seen also stay on 24/7. It sure would be nice to have some that don't.
OK found the fix, and it is required for taxi lights also.
Here goes -
1) Goto your FSDS main folder and rename
MakeMdlSceneryParms.txt
to
MakeMdlSceneryParms.org.txt
This is needed to get the dialogue box.
2) In your model in FSDS make them lights nav_light (NOT TAXI), and a material NAV_LIGHT assigned to it, same as if you were doing an aircraft nav light.
Set it to white.
3) Compile the model -
Make sure Keep Files is checked
Uncheck Crash and has damage map
4) Goto your main FSDS folder and find the _temp.asm and _temp_0.asm files. These are the ones you will be modifying.
5) Edit the _temp.asm as follows -
Copy these lines over the appropriate section (they add a ; to comment them out)