New 737 classics for AI

Discuss anything here...nothing political or controversial please.
Post Reply
james84

New 737 classics for AI

Post by james84 »

By http://fsxaibureau.com/ for FS2004 and FSX.
RKE
Lieutenant Colonel
Lieutenant Colonel
Posts: 809
Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark

Re: New 737 classics for AI

Post by RKE »

They're awfully nice - which is sadly also reflected in the poly counts, which are more or less double that of the AIA models they are replacing :?
User avatar
Greg
MAIW Admin
MAIW Admin
Posts: 4087
Joined: 12 Aug 2006, 19:56
Version: MSFS
Location: Belgium

Re: New 737 classics for AI

Post by Greg »

RKE wrote:They're awfully nice - which is sadly also reflected in the poly counts, which are more or less double that of the AIA models they are replacing :?
True, but the AIA v2 models were released in 2007. The processing power of my PC now is a magnitude of that of the one I had five years ago.

And for FSX, the native code should compensate a significant part of the framerate loss caused by the higher poly count.
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12400
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: New 737 classics for AI

Post by Firebird »

They are nice models and I am hoping that somebody paints the military ones as there are quite a few dotted around, even of the -200/300/400/500 models.
So far I have only found repaints for the Indonesian, Mexican and Venezuelan -200s.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat

Chelsea FC - World Champions
_______________________________________________________
Post Reply