[REQUEST] AI Mil Mi-24 Repaint

Here you can search for, request or display your military AI repaints for others to enjoy.
User avatar
delbydoo
Colonel
Colonel
Posts: 1889
Joined: 11 Aug 2006, 19:24
Version: FS9

Re: [REQUEST] AI Mil Mi-24 Repaint

Post by delbydoo »

miljan wrote:Did anybody see nose art on Hungarian 719 in camouflage scheme 8)
The two MiG's under the gunners window? Yep, what's that all about? Not friendly fire I hope :roll:
User avatar
miljan
MAIW Developer
MAIW Developer
Posts: 2146
Joined: 31 Jul 2009, 21:34
Version: P3D
Location: Between continents

Re: [REQUEST] AI Mil Mi-24 Repaint

Post by miljan »

Nother mig Daryl it is F-15 :D
Here is a text: http://translate.google.com/translate?j ... l=hu&tl=en
VIVA LA VIDA
Image
User avatar
jimrodger
Colonel
Colonel
Posts: 1536
Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)

Re: [REQUEST] AI Mil Mi-24 Repaint

Post by jimrodger »

As regards the parking radius.

Am I right in believing that the "wingspan" of the model is 125 feet as opposed to real life of approx 57 feet.
And that would cause the AI to vanish on landing as there are no slots available to park?

Learning all the time, but still manage to get myself confused a lot.

Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12387
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: [REQUEST] AI Mil Mi-24 Repaint

Post by Firebird »

Only in FSX, Jim. The parking radius is half the wingspan specified in the aircraft.cfg file. In FS9, the radius is built into the mdl file.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
delbydoo
Colonel
Colonel
Posts: 1889
Joined: 11 Aug 2006, 19:24
Version: FS9

Re: [REQUEST] AI Mil Mi-24 Repaint

Post by delbydoo »

Jim, I used a radius of 14m (45.9ft) and the choppers use the spaces; like I said in my previous post, you will need to go around and check that all of the parking spots are connected. I found that only some of them were; it looked as though he was trying to use a plumbing method that didn't quite work so well. :roll:
User avatar
jimrodger
Colonel
Colonel
Posts: 1536
Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)

Re: [REQUEST] AI Mil Mi-24 Repaint

Post by jimrodger »

Thanks for the replies.
Learning all the time :oops:

Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
User avatar
miljan
MAIW Developer
MAIW Developer
Posts: 2146
Joined: 31 Jul 2009, 21:34
Version: P3D
Location: Between continents

Re: [REQUEST] AI Mil Mi-24 Repaint

Post by miljan »

Thanks to Pete B I found one error in Polish repaint pack.I forgot to add in aircraft.cfg line for serial 461.Repaint is there and also try to change FP guys including this one.


Cheers
VIVA LA VIDA
Image
Post Reply