untextured AI

All things Military AI that don't fit anywhere else.
Post Reply
vipgroup

untextured AI

Post by vipgroup »

Forgive me if this has been asked before, I have seldom been on the site (last time was February 2009!) and need to ask this directly instead of going through years of posts :)

In FSX, many AI aircraft appear to be without textures until you get close to them. Is there a way for a layman to modify the point at which textures pop into view? I know it will impact frame rates, but to my eye, the textures come in too late in many aircraft. For example, I can sit on the main runway at RAF Valley, and looking towards dispersal points, every Hawk is pure white.

I appreciate your input and help.

Kenneth
User avatar
Joecoastie
Lieutenant Colonel
Lieutenant Colonel
Posts: 860
Joined: 30 Jan 2007, 17:46
Version: P3D
Location: 8.2mi/077 radial of GVE

Re: untextured AI

Post by Joecoastie »

Ken;

Nope. From what I understand that's the way is with FSX. :(

Joe
Service to my Country 9/61 - 2/03
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
vipgroup

Re: untextured AI

Post by vipgroup »

Hi Joe,

Thanks for the reply. I wondered if it might be an FSX thing too, but I am not using DX10, and I notice that different aircraft models have their textures "pop in" or "pop out" at different distances from my viewpoint. For example, a Sea King will still have textures at a distance where a Hawk will not. This is why I wonder if it is something in the mdl, maybe an LOD setting that can be adjusted. Once again I appreciate your input, not saying it is correct or incorrect, after all if I knew that, I would not need to ask anyone!

Regards,
Kenneth
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12400
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: untextured AI

Post by Firebird »

I am not an FSXer so please forgive me if this is inaccurate.
I believe that the problem is that in FSX the distances that the LODs change are different. If you are using an mdl compiled for FS9 you will have this issue, whereas if it is an mdl compiled for FSX it will either not be an issue or a vastly reduced one.
I don't believe it can be fixed outside of the compilation time.

I guess somebody will slap me if I am wrong. :D
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat

Chelsea FC - World Champions
_______________________________________________________
Post Reply