I've cleaned out the shell by reducing poly's here and there .The transparent parts I’ll leave for now as far as .
Result is 474 polygrams in game for the canopy .checked it out in game with a texture for the perspex and here’s the results . .Polygon count in game is currently 17641 .HOWEVER that ain’t with gear flaps and speed brakes etc .It’s actually not the way I wanted to shape and do the canopy , but Boolean in FSDS is a POS and doesn’t cut it . Has anyone accomplished this ?
It's been a disaster as far as my efforts .I’m looking into porting the project over to Gmax using CVA Converter as Gmax can accomplish what I want to do whist leaving my hair in place

So here's a few questions and a shopping list
1- Is a polygon # @ 1764 or 2074 at this stage OK for frame rates??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
2- What causes polygram points to wander after saving a model ? For instance the port wingtip became concave instead of convex .
3- when copying and pasting ,let's say the wing , from left to right why would the result NOT echo the original?
As you can clearly see the starboard wing wrickled up when reproduced rom the original left side . The right engine nacelle is a horror show !
4- Would modelling a left side and then copy/pasting the whole model alleviate these problems???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
5- where can I find ai pilots ??? I've googled everywhere

6- if anyone has any other questions ,feel free to add them here with no worries about highjacking the thread .After all it would be for the benefit of all .
Lessons learned (some the hard way)
1-SAVE SAVE and then SAVE AGAIN
I'm am so far up to 38 saves on this the 10 sided fuselage version
2- 8 sided fuselages fuselages don't make it .
3- A 10 sided fuselage looks just as fine as a 20 sider
4- Boolean cuts in FSDS just don't cut it !!
5- Lesson learned from John Young .Go into model and check progress to confirm how it looks especially for reflections .
6- Transfer of 3 views to .bmp then in FSDS WILL create distortions
7- 3 ,4 and 5 view drawings are often inaccurate and some creators use a lot of artistic licence in making their drawings.In the case of this A/C I have 6 sets and NOT ONE is accurate .Paul Matt is one of a few ,that I could use with confidence ,knowing that the drawings would be extremely accurate .It's too bad he passed away just as modern jets were coming into vogue.
8- Get a 64ths or even better a 100th graduated ruler .
9- Save and occasionally leave the room and say hello to the wife



