F-35 Joint Strike Fighter

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Thanks Lewis. :P
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Kev,
Thank's for animated nozzle it works great.
However I'm having some small issues fitting it into fuselage. I thought this area of the model would give me some problems as its correct shape and size is a bit of a guess as there are no diagrams of it. May be I could enlarge the fuselage end a tad and make an inturnal flanging part to seal the nozzle ???

Just need a better high res photo of the ass end but its classified.
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PS: I think I'm on top of it now, just needed to find the right answer!
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sr01
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Re: F-35 Joint Strike Fighter

Post by sr01 »

Mark
Here ya go . Thrust vector in action video
http://www.youtube.com/watch?v=7kapoa_M ... ata_player
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Good going Brian,
I'll be sure to include that the next time I'm making a typhoon eurofighter R/C. nawt! :P
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

The pipe are all fitted and working great, just needed a tweak or two around the fuselage. :P
Big thank you to Kev for a wonderful job on the nozzle and animations.
2.jpg
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Re: F-35 Joint Strike Fighter

Post by sr01 »

fishlips wrote:The pipe are all fitted and working great, just needed a tweak or two around the fuselage. :P
Big thank you to Kev for a wonderful job on the nozzle and animations.
2.jpg
WOW !!!!!
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

Nice Mark!

I will work out some XML to rotate the nozzle back to straight as the speed increases.

I can still take a peek at the texture mapping if you'd like?
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Re: F-35 Joint Strike Fighter

Post by fishlips »

I Had not planned on making the zig zag rear section parts over the engine nozzle or doors but it really does make the AI look at lot better. May also extend the zig zag to the front of the engine lower doors although it does add a fair few polys to the model, but I can lod them out to a certain extent to lessen any frame rate impact. I think this is going to be the kind of VTOL animated model that you would only want a dozen or so parked at your airport so for that reason I'm also going to make a version that is STOL and therefore does not need many of the parts that are hidden within for the VTOL model, like the inner animated nozzle and bayment, forward engine fan and inner door parts, etc which are not needed.
There is actually a heap of polys tied up in these parts and once removed, it will bring the model well and truely back into the slot for high usage. :P
cheer's,
Mark
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Last edited by fishlips on 20 Apr 2013, 09:37, edited 1 time in total.
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Nice Mark!
I will work out some XML to rotate the nozzle back to straight as the speed increases.
I can still take a peek at the texture mapping if you'd like?
Thanks Kev.
Took me a while to work out what I should have been doing rather than not doing, if that makes sense.
It's really starting to look the part now.
Love animated feathers, they really look cool on an AI. :wink:
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Re: F-35 Joint Strike Fighter

Post by brianf51 »

You should be making this as a full flyable model it is looking very good now
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Re: F-35 Joint Strike Fighter

Post by Firebird »

Mark, and Kev, this is turning out to be a lovely representation of the aircraft.

Mark, it may well be that the VTOL version would be best limited to carriers with the exception of a few that are set for VTOL techniques on land bases. This would offset the increase in polys very nicely and simply. Added realism with little cost, very well done.
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fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

It's quality is really not that highly designed for a flyable model!

Believe me when I say that paintwork plays a big role in my AI development.

At the moment the model is around 5000 polys for main model, that is fine for a multi-player model and really fabulous as a flyable model but I really like to have my AI main models under 3500 but that is just not doable on an AI model like this for which has so many extra parts that most other AI do not have.

I'd really like just to be able to see the end of tunnel with this model, it just seems to go and on with so many little parts that can be added for extra real life effect, it's scary. I'm not noted for models that take a lot of patience to construct! :oops:
The animations alone are going to be very taxing for me, not having much experience with so many moving parts. Kind of liken to the NBAI RAAF FA/18 A/B versions, lots of moving parts that do more than just one type of animation.


Now this what I call a flyable model, developed using 3D Max.
A JSF-35B-II.jpg
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Re: F-35 Joint Strike Fighter

Post by Firebird »

fishlips wrote:I'm not noted for models that take a lot of patience to construct!
I know what you mean, Mark. Sometimes you remind me of a popular T-Shirt back in the '70s which had the slogan "Patience, my ass! I am going to kill something!" :lol:

Just so you know, I mean it humorously rather than a criticism. :D
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Re: F-35 Joint Strike Fighter

Post by fishlips »

With my wife being a Doctor, you can understand why I don't like patience. They soak up so much time just getting there blood pressure measured. It reminds me of a song, "What about me".
OK, so I just have to live with it.

Just added another two little intakes and doors into the wings, I think it has something to do the cooling of pressurized fuel that operates the nozzle like hydraulic fluid but the B model needs it to look right. I don't think the little doors open on STOL, only VTOL.
Still need to see how it looks as I kept it simple, like me. :P

By the way Kev, none of this extra work being done will effect the texture mapping alignments but it does mean I need to shift and redraw some of painted lines in the paint kit. :cry:

You guy's asked for a higher detailed AI model, I hope you don't live to regret it. :wink:
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Re: F-35 Joint Strike Fighter

Post by timbob1 »

:D G'day Mark, looks pretty sweet mate.
Regards
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fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

G'day Tim, thanks.

While Kev is checking over my texture mapping of the outer skin, I'm working on the inner skins but I'm not sure how far to take the mapping.
In saying that, I mean do I keep it simple like just using a single colour swatch or blended colour swatch to paint the entire surface of a part or do I jump in boots and all and paint each surface of a part with photo type imprints.
The later would look great but place a large burden on the texture draw of the model, requiring a fast graphic card/s and could effect the performance of the model in the simulator, not to mention its a lot more work to find or make all those photo type textures.

The screenie belows shows most of the inturnal parts of this model. The good thing is that these parts will not generate a painted poly surface when in there closed position, well that is my goal when I can get my head around which part does what and when!
I'm confused just thinking about it!
1.jpg
ps: ahhhhhhhhhh BUGGER IT, ALL ONE COLOUR, OFF-WHITE! :P
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Re: F-35 Joint Strike Fighter

Post by fishlips »

Guy's,

I'm going to set this model aside for a while as I feel a bit bogged down and I could do with some fresh air.
It's not like this aircraft is in active service and is urgently needed to fill a hole at any particular airbase.
As far as I know, Kev is still working on the xml codes for the animated nozzle to operate on take-off and landing and there are still a heap of texture photos and drawings to be located or manufactured for the paintkit.
Much of my time lately has been in the paint shop and looking through thousands of photos hidden in obscure websites.
cheer's,
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

A quick glance at how the model might look with the animated stuff. I'm considering on dumping the bomb bay and bomb bay doors from the model as I really can't see what use they are on an AI model ???
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Re: F-35 Joint Strike Fighter

Post by miljan »

Amazing job Mark!!!
VIVA LA VIDA
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Re: F-35 Joint Strike Fighter

Post by delbydoo »

That looks decidedly sexy mate - personally I think the whole real world project is a white elephant but this looks good :wink:
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