F-35 Joint Strike Fighter

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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halcon501

Re: F-35 Joint Strike Fighter

Post by halcon501 »

Superb work...waiting for it when it appears
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Superb work...waiting for it when it appears
Could be a little while, I'm only putting in minimum time right now on FS development. I still have a lot to work out, animation wise. :wink:
I've been thinking hard about ways to reduce it's poly usuage quickly, which really only effects the VTOL model. Most of the B model will use STOL and therefore much of the guts are not needed in the model making it much lighter. I've also had to put the brakes on some of the zig zag parts, far too many of them to include as a carbon copy of the real thing.
Just waiting on the green light from Kevin, who is giving the model the shake down. :P
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Starting to look pretty good in the sim also.
halcon501

Re: F-35 Joint Strike Fighter

Post by halcon501 »

Take your time you are doing so well...
Everytime i look screenss i like them more
Thanks
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Yeah, this is the hard one to get out of the way as it carries all the bells and whistles, the other versions are more customary of a general AI.
Cheer's,
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sr01
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Re: F-35 Joint Strike Fighter

Post by sr01 »

fishlips wrote:
Superb work...waiting for it when it appears
Could be a little while, I'm only putting in minimum time right now on FS development. I still have a lot to work out, animation wise. :wink:
I've been thinking hard about ways to reduce it's poly usuage quickly, which really only effects the VTOL model. Most of the B model will use STOL and therefore much of the guts are not needed in the model making it much lighter. I've also had to put the brakes on some of the zig zag parts, far too many of them to include as a carbon copy of the real thing.
Just waiting on the green light from Kevin, who is giving the model the shake down. :P
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2.jpg
Starting to look pretty good in the sim also.
Mark
I agree with you , it looks fantastic !!!
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

I have a good many people here in which to bounce ideas off and that helps with the tension of when not knowing what a particular part of the aircraft looks like. Only today I changed the bomb bay door pattern again for the third time as I couldn't stand looking at the ones I made and this one is only marginally better but should do the job.
Now time to get on with doing the animated parts, enough modeling. :P
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Come a long since developing my first AI model, the SIAI Marchetti S211 which to my surprise is out stripping all my other AI on flightsim.com for downloads.
Who would have ever guessed! :P
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fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

At this point in time I have cancelled the VTOL model; I'm not able to keep up with all the parts and animated bits that need to be joined to one central part. It's an absolute nightmare as so many parts need to use different animations and visibility tricks and I’m finding it’s a minefield of disaster after disaster.
My frustration meter has gone off the scale so no point in continuing when the fun runs out.
There was only ever going to be two VTOL models in any case of which were most likely going to be used off carriers due to there heavy poly frame work.
Another big issue laid with the development of new xml code and FDE to make all the VTOL parts operate as per the real life airframe.
Big thank you to Kevin for developing the animated nozzle for this model but it just grew too big for me. Perhaps somebody else will take it up when they need a migraine.
I’m now moving on to the STOL light poly models.

PS: A static scenery model may be available shortly.
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Re: F-35 Joint Strike Fighter

Post by Firebird »

I guess that it's a good job that there aren't doing two-seaters then, although this is a US trend of which I am not entirely convinced by. Can modern sims really do away with trainer versions?
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

Send me EVERYTHING, I'm at a dead end with the V-22!
Never got anything back from Boeing, not even a f*** off we are not giving you any drawings, or even an acknowledgement.
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Kevin,
That sounds like Boeing right down to there last wire joiner (oh sorry, that's right, paper staple). lol

Kev, I've been working from the front end backward, there are so many parts yet to be parented like the gear for one thing. I haven't got to the wings, elevators and rudders.
It's a long way off at my pace and I cant see me getting through the VTOL model in 2013.


Steve,
It wouldn't matter. Another canopy is simple stuff but add that by dozens of other animated parts that need to run through two or more of there own hierarchy node triangles and it starts to get complex across many parts, especially when I've never done anything like this before and are finding my self redoing animations over and over until I get it right...
I keep forgetting to add each part to the hover triangle node and of course that means redoing it over again. Most of the animated flight surfaces do more than one thing, like the elevators are also part of the aileron system and flaps also act as ailerons. Rudder has an air brake system like the Super Hornet. God only knows what xml is going to drive the engines and there three door systems, one door of which needs to operate kinda like the rear jet nozzle.
At my pace, this aircraft will be retro and John Young will have a version flying before I do... I'm not kidding!
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Re: F-35 Joint Strike Fighter

Post by Firebird »

Mark,
I think you do yourself an injustice, but if you felt close to throwing your monitor through a window it was wise to stop.
Steve
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fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Kevin,
Whole model and paint kit has been emailed to you.
Should you find the model not to your liking, please let me know and I'll upload the source files minus your nozzle to Flightsim.com

I now feel it's time for me to take a proper brake from AI modeling and leave it to the younger guys who have more patience and drive.
I always prefered scenery modeling any way!
Might go and find out what FSX is truely all about, I've never really spent much time flying in the simulator and I have a few PMDG models that I bought a few months ago but haven't installed yet so now is as good a time as ever.
Cheer's,
ronniegj

Re: F-35 Joint Strike Fighter

Post by ronniegj »

Enjoy your rest and rehabilitation. If you decide to give AI modeling another go, at any time, we, the largely untalented and silent majority will be thrilled to see your return to modeling! Ron
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Thank's Ron for your kind words but I think its probably time that I took a back seat and enjoy some of the excellent models that the other guys are putting out. I just haven't had the time to even get a good look at my Shorts Tucano in the recent RAF package by Mark C. It's about time for me....!
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Re: F-35 Joint Strike Fighter

Post by BadPvtDan »

Sad dog is sad.
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fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

No need to be sad, I'm sure Kevin will do a great job, and if not Kevin, I'm sure Nick will look favourably toward developing the F-35 as an extention to his fab F-22.
At very least, John Young will do the F-35 when it becomes retro, which may be sooner than Lockheed Martin had in mind! :wink:
cheer's,
halcon501

Re: F-35 Joint Strike Fighter

Post by halcon501 »

You have put the first stone in this fabolous project...and everybody knows about lot of hours u have spent on it, sometime take a breath its a good option
Someone will recover your proyect if you dont continue again...for example Kevin
this is the good point in this forum...we share and improve.everiday.
Thanks.for.your job.
And at the end a sim is for flying and have good time.
I hope.i was able to.express what i mean....i need to practise my english more
Regards , Tony
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Tony,
Lo siento, no hablo español. Your English is good enough to get the jist.
Thanks Tony, I'm sure all will be well in the end after a break and hopefully I will have more time to fiddle with my toys than what I have at the moment.
I always share my toys with others, even if I don't always play well in the sand pit.
cheer's,
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

I've come to the conclusion that adding Flaperon's is not such as great idea, it's almost impossible to line up both the smooth movements of the aileron and then try and calculate the correct angle movements of the two stage landing flaps. I've been at it for hours and I haven't been able to get it spot on. The most difficult area is finding the correct xyz angles of the flap surface against the wing which needs to be mirrored for the two two animated parts that make it happen.

UPDATE: I stumbled across a quick and simple way to align tricky angled multiple animations to a single part, I now have flaperons operational and nicely aligned. Don't know why I couldn't see it earlier, so simple to do. :P
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