Johns KMIB Minot
Johns KMIB Minot
I have downloaded John's KMIB Minot from Avsim and am getting a crash when its selected. I have followed the instructions to the letter.
Anyone else getting this?
Chris
Anyone else getting this?
Chris
Re: Johns KMIB Minot
I can have a quick look late tonight or early tomorrow, I am at work at the moment.
Steve
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Re: Johns KMIB Minot
Having the same issue 
Re: Johns KMIB Minot
I had a look to see if I could help, but it worked straight out of the box...sorry.


Mark
Re: Johns KMIB Minot
Having a quick read of the Doc's, and knowing John's scenery as i do, can I confirm that you both did in fact copy over/install the files in the Scenery/World/texture folder.
The reason I ask is because the type of error you both are getting see are normally related to these textures. Can you both confirm at what point it crashes when you try to load the scenery from initial start up, i.e. what percentage and what files is it loading?
The other thing that you could try until I get a chance to check, is to move the landclass file to the landclass file that you have setup for MAIW packages. LC files should be loaded fairly early before scenery and I would like to rule out this as a cause.
If still no joy then placing the Minot_VTPL.BGL file somewhere safe and seeing if that helps.
The reason I ask is because the type of error you both are getting see are normally related to these textures. Can you both confirm at what point it crashes when you try to load the scenery from initial start up, i.e. what percentage and what files is it loading?
The other thing that you could try until I get a chance to check, is to move the landclass file to the landclass file that you have setup for MAIW packages. LC files should be loaded fairly early before scenery and I would like to rule out this as a cause.
If still no joy then placing the Minot_VTPL.BGL file somewhere safe and seeing if that helps.
Steve
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Re: Johns KMIB Minot
I have a number of John's sceneries, so I'm used to the extra textures going in the scenery\world\textures folder. I've tried disabling "Minot Landclass.bgl" (there's some rule of thumb saying that landclass files shouldn't reside in scenery folders with associated texture folders), to no avail. I'll try moving it to the MAIW Landclass folder, and if that doesn't work, I'll disable the VTPL.
Re: Johns KMIB Minot
Steve,
I took out the Landclass but it still crashed.
I took out the file Minot_VTPL.BGL and it worked perfectly. What am I missing?
Thank you,
Chris
I took out the Landclass but it still crashed.
I took out the file Minot_VTPL.BGL and it worked perfectly. What am I missing?
Thank you,
Chris
Re: Johns KMIB Minot
OK that is progress. The VTPL uses some preset textures. They are normally default textures, to avoid things like this, but it would seem that John might be using a texture that he thinks is a default but in fact is not.
At least we are closing in on the cause. If John can say what texture(s) he used for it then we might be able to get around it.
At least we are closing in on the cause. If John can say what texture(s) he used for it then we might be able to get around it.
Steve
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-
JohnStinstrom
- MAIW Veteran

- Posts: 159
- Joined: 30 Apr 2007, 01:52
- Version: FS9
- Location: Los Angeles, California
Re: Johns KMIB Minot
Steve, if the issue is the VTPL file then you might just want to leave it out. The only thing that file does is restore the roadway on the west side of the field that was overlaid by the photo-background. The textures for that are "Dark_Road.bmp" and "Dark_Road_L.bmp" both of which were in the download with the photo-ground tiles.
Unfortunately I lost the source file for the ground cover there should be no other non-default textures, in fact no other lines besides that roadway. I'll keep checking when I can return to my computer.
Unfortunately I lost the source file for the ground cover there should be no other non-default textures, in fact no other lines besides that roadway. I'll keep checking when I can return to my computer.
- petebramley
- MAIW Developer

- Posts: 1545
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Johns KMIB Minot
I have had a similar problem. The scenery loads just fine but then after a couple of mins, whilst I was
wandering around the base looking at the scenery it crashed. I had already removed all the static B-52's
as I'm using the FS_KBT A/C as an AI. I then followed the advice and removed the Minot_VTPL.BGL file
and all seems to be ok.
Regards
wandering around the base looking at the scenery it crashed. I had already removed all the static B-52's
as I'm using the FS_KBT A/C as an AI. I then followed the advice and removed the Minot_VTPL.BGL file
and all seems to be ok.
Regards
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: Johns KMIB Minot
John
Not wishing to make a fuss, as I can live without the road, but I have those two textures in World-Scenery-Texture.
Chris
Not wishing to make a fuss, as I can live without the road, but I have those two textures in World-Scenery-Texture.
Chris
Re: Johns KMIB Minot
Without the source it is going to be difficult to see what it is trying to call. If I can work it out then I will let you know.
Steve
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JohnStinstrom
- MAIW Veteran

- Posts: 159
- Joined: 30 Apr 2007, 01:52
- Version: FS9
- Location: Los Angeles, California
Re: Johns KMIB Minot
Understood Chris, just trying to make it workable for the moment and localize the problem. Upon further inspection it seems I also made a dirt road on the North side of the base. The textures for this were NOT included in the upload and are posted here.
Please advise if this works so I can upload a fix
EDIT: Sorry guys I don't know why they did that, here is a zipped version.
Please advise if this works so I can upload a fix
EDIT: Sorry guys I don't know why they did that, here is a zipped version.
- Attachments
-
- missing texture.zip
- (51.55 KiB) Downloaded 46 times
Last edited by JohnStinstrom on 10 Aug 2013, 22:13, edited 1 time in total.
Re: Johns KMIB Minot
Hi John,JohnStinstrom wrote:Understood Chris, just trying to make it workable for the moment and localize the problem. Upon further inspection it seems I also made a dirt road on the North side of the base. The textures for this were NOT included in the upload and are posted here.
Please advise if this works so I can upload a fix
I can't download those bmp's, any chance you can attach them as a zip please?
Mark
Re: Johns KMIB Minot
Right click on the image symbol and select "Save image as...".campbeme wrote:I can't download those bmp's, any chance you can attach them as a zip please?
Re: Johns KMIB Minot
Smart arseGreg wrote:Right click on the image symbol and select "Save image as...".campbeme wrote:I can't download those bmp's, any chance you can attach them as a zip please?
Cheers
Mark
Re: Johns KMIB Minot
You're welcomecampbeme wrote:Smart arseGreg wrote:Right click on the image symbol and select "Save image as...".campbeme wrote:I can't download those bmp's, any chance you can attach them as a zip please?
Cheers
Re: Johns KMIB Minot
I have no image symbol, and there is no save as option. I use firefox, latest version.
Also tried that pesky IE10 and that also doesn't give me any options to download.
Also tried that pesky IE10 and that also doesn't give me any options to download.
Steve
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Re: Johns KMIB Minot
I took the long route: Right-click the image, select properties, copy the URL (http://www.militaryaiworks.com/newforum ... p?id=12527 & http://www.militaryaiworks.com/newforum ... p?id=12528), paste it into address bar, and finally got the download prompt.
And they did the trick for me, thanks for the quick resolution John
And they did the trick for me, thanks for the quick resolution John
Re: Johns KMIB Minot
Thanks for the tip but that doesn't work for firefox.
Steve
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