Qinetiq Tucanos

Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
Post Reply
User avatar
petebramley
MAIW Developer
MAIW Developer
Posts: 1545
Joined: 17 Jun 2007, 16:05
Version: P3D
Location: EGBG

Qinetiq Tucanos

Post by petebramley »

Decided that it was about time these appeared in my virtual skies so knocked up
a small traffic file for them. The textures are part of the MAIW Linton on Ouse package.


Any feedback welcome :D
Traffic_MIL_RAF_QINETIQ Tucano.bgl
(1.43 KiB) Downloaded 137 times


Pete B
Pete B
Retired and busier than ever !!
RKE
Lieutenant Colonel
Lieutenant Colonel
Posts: 809
Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark

Re: Qinetiq Tucanos

Post by RKE »

Thank you, Pete.
User avatar
delbydoo
Colonel
Colonel
Posts: 1889
Joined: 11 Aug 2006, 19:24
Version: FS9

Re: Qinetiq Tucanos

Post by delbydoo »

Nice one. Cheers Pete :smt023
fishlips

Re: Qinetiq Tucanos

Post by fishlips »

We can never have enough AI in our skies, very good work!
cheer's,
Mark G
JBD
Second Lieutenant
Second Lieutenant
Posts: 39
Joined: 21 Jun 2012, 07:06
Version: FSX

Re: Qinetiq Tucanos

Post by JBD »

Thanks Pete.
Great to see an unexpected visitor at Coltishall.
Cheers,
John D.
bigrich110
Second Lieutenant
Second Lieutenant
Posts: 39
Joined: 17 Apr 2013, 15:06
Version: FS9

Re: Qinetiq Tucanos

Post by bigrich110 »

ive got a lsight problem with the traffic file in that the aircraft apear but have not textures any body have any ideas on this
JohnTenn
Major
Major
Posts: 763
Joined: 12 Dec 2011, 17:16
Version: FS9

Re: Qinetiq Tucanos

Post by JohnTenn »

Textures are with the readme files FS9/Military AI Works/UK/RAF....

Thanks for the heads up.

John
bigrich110
Second Lieutenant
Second Lieutenant
Posts: 39
Joined: 17 Apr 2013, 15:06
Version: FS9

Re: Qinetiq Tucanos

Post by bigrich110 »

ah problem solved been pondering this one for weeks and never noticed them thank you for that
Post Reply