Argentine Navy Beech B200 package

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maverick69
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Argentine Navy Beech B200 package

Post by maverick69 »

The next package involve the six remnants (as far I know) Beech B200 belonging to the Armada. Four of them are in the "Cormoran" version which have a radar dome under the belly. My question for you is: it's better with an ellipsoidal black stain which simulates the dome or it's better without it?
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without dome.jpg
with dome.jpg
- Maurizio C.
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Joecoastie
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Re: Argentine Navy Beech B200 package

Post by Joecoastie »

My preference is to just do without. There's not too many times I'm laying under AI aircraft that I worry about hitting my head on the radomes and antennas. :lol:

Keep up the good work on the military Argie aircraft.
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Firebird
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Re: Argentine Navy Beech B200 package

Post by Firebird »

I kinda go along with Joe here. There are somethings which are easier to simulate with paint, such a an A-7 hook, as they are basically flush. however radomes are a bigger issue.
I would stick with the basic aircraft and hope that somebody does a specific version sometime in the future and save the accuracy for then. It is a bit like us trying to paint conformal tanks onto HT's F-16. We just paint it to fit the model and hope that a more accurate model comes along in the future.
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maverick69
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Re: Argentine Navy Beech B200 package

Post by maverick69 »

Just uploaded on AVSIM.
Note: the AFCAD is a small update to previous version available in the T-34 package (more parkings, new tower position)
Hope you enjoy! Maurizio
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Immagine3.jpg
Immagine1.jpg
- Maurizio C.
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Victory103
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Re: Argentine Navy Beech B200 package

Post by Victory103 »

Beautiful, really nice and my next honest request after the COAN T-34's went up. One of the 1st repaints I was learning to do is my actual unit aircraft, which are King Air's with all kinds of bumps and blisters. I also was trying to decide if I should paint them on or just leave them off. I agree the 2nd non-radar version looks good on the AI model. Now if we could only get those HTAI model files released to the public.

Only small issue in FSX is the SAAI position, it's slightly off from the stock FSX install, trying to figure out the best way in ADE to "move" one or the other.
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