Lebanese Air Force

All things Military AI that don't fit anywhere else.
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Firebird
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Lebanese Air Force

Post by Firebird »

Yesterday on Avsim some scenery appeared for a Lebanese air base, Rayak. Whilst it may not be the biggest military hub in the world it is where the Lebanese Hunters are based.
There are plans for 3 Hunters included although no paints. I know that there is also a two seater active as well. Maybe a painter who has a spare minute will paint up the 4 current machines.
It might be quite useful as the LAF also includes Pumas, Magisters and Cessna Caravans in at least active storage state.

If anybody is interested all the Lebanese serials you can find them here:- http://www.lebaneseairforce.info/fleet1.htm

N.B. The two seat Hunter is L-286.
Steve
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Re: Lebanese Air Force

Post by delbydoo »

Give us about half an hour....

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Re: Lebanese Air Force

Post by Firebird »

Bloomin' 'ell, Daryl. That was quick.
Steve
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delbydoo
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Re: Lebanese Air Force

Post by delbydoo »

Ta da!!

EDITED: UPDATED TEXTURES. PLEASE RE-DOWNLOAD.

http://1drv.ms/1nAFVul

No probs mate, any issues give us a shout
Last edited by delbydoo on 23 May 2014, 16:59, edited 1 time in total.
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Re: Lebanese Air Force

Post by Sluffer77 »

Wow daryl, you don't mess about lol,

Thank you for them re-paints I've had a Rayak since April this year off Flightsim.com but didn't have anything to base there, now I have :D
A sense of humour must be maintained at all times.

Gaz
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Re: Lebanese Air Force

Post by delbydoo »

You're welcome Gaz :D
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Re: Lebanese Air Force

Post by Firebird »

One slight thing, Daryl, all the single seaters are coded L-280. Other than that they seem fine.
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Re: Lebanese Air Force

Post by delbydoo »

Bum, that means the avsim ones will be as well - really thought I'd double checked those.....sorry. Be right with you.
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Re: Lebanese Air Force

Post by Firebird »

I checked the 32bit textures as well and they have the same issue.
Steve
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Re: Lebanese Air Force

Post by delbydoo »

My "doh" moment of the day :twisted:

I've updated the textures and re-jigged the link......
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Re: Lebanese Air Force

Post by Firebird »

That's cleared it up nicely. Not only the record for getting a collection of paints out but also for getting the corrections out.

For those that are going to use Rogers plans I added this simple one for the T66, keeping to the same style as his others.

Code: Select all

AC#5,L286,10%,24Hr,VFR,13:00:00,TNG13:30:00,150,F,286,OLBA,13:33:00,14:00:00,150,F,286,OLRA
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Re: Lebanese Air Force

Post by Sluffer77 »

Thank you for the extra FP Steve, blimey you guys work quick lol
A sense of humour must be maintained at all times.

Gaz
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Re: Lebanese Air Force

Post by Firebird »

A couple of bits of info.
Giacomo has published some Hunter plans on Avsim which include a waypoints he has made. Plus it seems that Roger forgot the textures for the base. He sent me a test pack to check out that nothing was missed, which it wasn't, and he will load up the amended pack.

If anybody uses the Lebanese scenery enhancements that he mentions and finds that their aircraft are a couple of hundred feet below ground then let me know as I have a mod to fix that.
Steve
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Re: Lebanese Air Force

Post by Firebird »

OK I had a problem with the default height and cured that. I had a problem with textures and cured that.

I have one big problem which I am currently unable to cure. Aircraft are appearing at the base parked fine. Aircraft land at the base and taxi to parking just fine. Aircraft call up ground pre-start up just fine, but then they just plane disappear before they call the tower.

I have run the error checker against the afcad through both AFX and ADE and there is nothing.

I have never seen this before. I am working on the premise that I have missed something really obvious and as as soon as I ask for help it will become clear.

Has anybody got a clue as to what is happening?
Steve
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Re: Lebanese Air Force

Post by Sluffer77 »

I've never had that before, is happening to all four Hunters? I'm still finding my feet with all this, but if your using the FP that Giacomo posted on Avsim I noticed that there is only a 5 sec delay between L282 and L284, would that cause it?
A sense of humour must be maintained at all times.

Gaz
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Re: Lebanese Air Force

Post by Firebird »

Yep, all 4 and it was also happening with the original plans.
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Re: Lebanese Air Force

Post by james84 »

Sluffer77 wrote:I've never had that before, is happening to all four Hunters? I'm still finding my feet with all this, but if your using the FP that Giacomo posted on Avsim I noticed that there is only a 5 sec delay between L282 and L284, would that cause it?
Confirmed, the 5-sec delay is intentional because L282 and L284 are flying together. There is also a vertical separation of 100ft, which you can see in the raw flightplans provided in the zip. This way, if you happen to meet those Hunters in the sim, the aircraft will not "overlap"!
I've been making afcads and FPs for a long time and I noticed that even a very basic flightplan does not affect the behaviour of the aircrafts within the airport, since flightplans are meant to tell FS how the aircrafts should move from airport to airport.
Generally, disappearing aircrafts are caused from small problems in the afcad/ADE file, such as hold short nodes missing or placed too far from the runway, missing taxiway links etc. So my checklist would be:
- are the parking spots all linked to a taxiway?
- are hold short nodes placed correctly (that is, not too far from the runway)?
- are the taxiway links on the runway marked as "runway" (=coloured in black)?

A futher check: are the airport coordinates used in the afcad matching the ones used in the flightplans (the ones I used have been taken from the default Airports.txt file, and I think Roger did the same).

As for the altitude problem, I noticed that OLRA is very close to OLBA, which also has elevation problems when installing the only available freeware scenery
http://www.flightsim.com/vbfs/fslib.php ... d=24765207

In the link above you will find a link to a fix, which requires downloading a program called jabbgl. This allows to change the elevation in the basic BGL manually, but we have to work out the correct elevation for OLRA.
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Re: Lebanese Air Force

Post by edhave »

The level problem for OLRA on my setup was fixed with changing AP957190.bgl to 970.2meters
You can try my modified one.

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Re: Lebanese Air Force

Post by JohnTenn »

Sinking and floating AI.

To solve the problem.

Copy your AF2, ADE or AFX file.

Place the copy in Scenery\world\scenery with your traffic files.

Info from Gary Summons.

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Re: Lebanese Air Force

Post by RKE »

That area generally is a mess. I was trying to build the base there earlier, but gave up on fixing the altitude issue (and besides, I had other projects I wanted to play with).
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