Thought that I would show you what my next scenery project is, and as the title says its Tabuk. Currently home to the Hawk training aircraft and a squadron of F-15C/D's, there is hope that a typhoon squadron will appear up there as well. This scenery will be a great improvement on the quality that you would have seen in my Dhahran package as I have learnt new techniques in painting and scenery building which most importantly is LODing, which is actually quite easy to do (Thanks to Mark (Fishlips)). I would also like to thank JY for his Lightning that is a static model and NB for his Hawk which is also a static model on plinths. Please bare in mind that this is still a WIP. So on with the preview
That is some project there Dale. Glad I could be of service with that little bit of info on lods, what a difference it will make at such a large airport.
I have an NBAI static scenery Hawk with reflective canopy glass but its the 127 model used by the RAAF and it maintains all the original lods, a trick of the .asm file to make it work.
I really like what you have done!
Mark
fishlips wrote:
I have an NBAI static scenery Hawk with reflective canopy glass but its the 127 model used by the RAAF and it maintains all the original lods, a trick of the .asm file to make it work.
I really like what you have done!
Mark
The only reason that I have made the canopy dark grey is because they are painted over in real life also. The hawk in front of the 21sq ops building is only a model and the 88sq bird on the roundabout is an old hawk, they painted the canopy because they gutted the cockpit for spares. With the LOD's I am finding that I am able to add more 3D detail rather than just painting the detail, it certainly does make a difference in looks but more importantly in performance. If I had done what I have do without LOD's then the users machine would just collapse... Thank you all for the kind comments
Looking great Dale. Just wondering if thats the default ground texture (gray apron) then theres something seriously wrong with my FS2004 texture folder.