Davis Monthan AFB

Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
clickclickdoh
MAIW Veteran
MAIW Veteran
Posts: 1568
Joined: 03 Mar 2009, 03:04

Re: Davis Monthan AFB

Post by clickclickdoh »

I believe there are some static Phantoms in one of the Korean packs too. This may be one of those "don't look too close" things as the Hercs have Canadian markings already...
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2377
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Re: Davis Monthan AFB

Post by bismarck »

clickclickdoh wrote:I believe there are some static Phantoms in one of the Korean packs too. This may be one of those "don't look too close" things as the Hercs have Canadian markings already...
Also in my first Israeli package, there are two different models.
Image
clickclickdoh
MAIW Veteran
MAIW Veteran
Posts: 1568
Joined: 03 Mar 2009, 03:04

Re: Davis Monthan AFB

Post by clickclickdoh »

I took a look at the IAF and ROKAF packs, and unfortunately what I had thought were static aircraft were flyable models posing on parking spots.

I've stuck more than 200 static models in now and attached the modified file for anyone that wants it:

Image


Image

You will need these two files from flightsim.com or avism to make it work:
warehouse_airplanes_general_aviation.zip
warehouse_airplanes_military.zip
Attachments
KDMA_ADE9_BN_OBJ.BGL
(71.92 KiB) Downloaded 111 times
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12379
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Davis Monthan AFB

Post by Firebird »

Many thanks for the update.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
Jon
Major
Major
Posts: 585
Joined: 13 Jul 2010, 12:12
Version: P3D
Location: Colorado Springs

Re: Davis Monthan AFB

Post by Jon »

Nicely done. Much better with the statics
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
Image
User avatar
Victory103
Colonel
Colonel
Posts: 4072
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Davis Monthan AFB

Post by Victory103 »

Pre-statics checks good in FSX with a slight elevation issue towards the SE (AMARG ramp). Great looking scenery and far more accurate than the WIP/AIG version I had in FSX.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
RKE
Lieutenant Colonel
Lieutenant Colonel
Posts: 809
Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark

Re: Davis Monthan AFB

Post by RKE »

Thanks for the update! Got a minor elevation issue as well, but I'll see if I can fix that myself. And for some reason the whole AMARG ramp has a city polygon instead of a desert one (UT is probably to blame for that one) :?
User avatar
Victory103
Colonel
Colonel
Posts: 4072
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Davis Monthan AFB

Post by Victory103 »

From page 1, small request for some textures. In my haste to keep my AI "modern", when I deleted the SE ANG package containing the AFRC Barksdale based 47th FS A-10's, I completely removed them. Can anyone send the textures now that the Dogpatchers have been re-activated at DM as the training squadron?
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
clickclickdoh
MAIW Veteran
MAIW Veteran
Posts: 1568
Joined: 03 Mar 2009, 03:04

Re: Davis Monthan AFB

Post by clickclickdoh »

The 47th took over the airframes from the deactivated 358th, so those would be the correct textures to use... at least in terms of serial numbers. The wolfs heads will be changed to bees, the tail flash is changing and the code will go from DM to DP. I have yet to actually see pictures of repainted aircraft yet. I believe that most of the hog nosed jets are now parked in the desert.
clickclickdoh
MAIW Veteran
MAIW Veteran
Posts: 1568
Joined: 03 Mar 2009, 03:04

Re: Davis Monthan AFB

Post by clickclickdoh »

Just when you thought I was done with this one... and what were all those extra parking spots for anyways...

The HH-60Gs of 55th and 305th RQS:

Image

Parking is already coded into the DM release.

http://www.mediafire.com/download/1o55b ... ehawks.zip
RKE
Lieutenant Colonel
Lieutenant Colonel
Posts: 809
Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark

Re: Davis Monthan AFB

Post by RKE »

Image
User avatar
Victory103
Colonel
Colonel
Posts: 4072
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Davis Monthan AFB

Post by Victory103 »

+1 with RKE!

In magazines I have not seen a full shot of the 47th jets yet, only the new "DP" tail or a pic of the older "BD" coded version. Hope to see more soon since they won the 2014 Hawgsmoke competition held at DM.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
TheFoufure
Colonel
Colonel
Posts: 2370
Joined: 06 Mar 2011, 16:48
Version: FS9
Location: Belgium

Re: Davis Monthan AFB

Post by TheFoufure »

Hello,

I've installed the MAIW Davis Monthan AFB Package.

For the AFCAD and Scenery, I use the one released in first post of this topic (a great afcad and scenery).

In original MAIW Pack, there is an afcad for KTUS (with AZ ANG F-16's).

Wich KTUS (Tucson Intl Airport) do you use ?
I want to have a good scenery. I find one on regular web sites (avsim or flightsim), but it's not a correct afcad. Militrary appron are at a wrong place.

So, can someone give me a link for a good KTUS scenery (freeware, or payware, I'll purchase it)
Post Reply