Let's see em! Please use a third party image hoster such as photobucket.com or postimage.org and copy the link to the screenshot here between image tags.
Cheers,
Martin
________________________________________ The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin, great looking water. I'm using the same model/texture for my UH-1's as AI for THR 30.
Sean, agree and did recently find the AI AB412 from the Italian Phoenix project on Avsim. It uses the Hovercontrol 412 and looks like they added some LOD's, pulled the non-essentials, and resized the texture sheets. It might be my stand-in USMC UH-1Y. I do have both the KF UH-1J and B212, just wish they were easier to repaint.
Thanks a lot for your feedback. And I agree, a real AI UH-1 would be most appreciated. If I think chopper, it's a Huey that comes to my mind automatically.
Cheers,
Martin
________________________________________ The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Victory103 wrote:Martin, great looking water. I'm using the same model/texture for my UH-1's as AI for THR 30.
Sean, agree and did recently find the AI AB412 from the Italian Phoenix project on Avsim. It uses the Hovercontrol 412 and looks like they added some LOD's, pulled the non-essentials, and resized the texture sheets. It might be my stand-in USMC UH-1Y. I do have both the KF UH-1J and B212, just wish they were easier to repaint.
The "J" model wasn't too bad to paint, although the RNZAF scheme is pretty simple
gsnde wrote:Sean, Chris,
Thanks a lot for your feedback. And I agree, a real AI UH-1 would be most appreciated. If I think chopper, it's a Huey that comes to my mind automatically.
VulcanDriver wrote:The problem is getting AI skided helos taxying properly. Very hard to do, we've experimented and so far no luck.
Quite true... but for my purposes I'll have them sitting around most of the time, and I'll build AFCADs for each aircraft's parking spot so they pretty much STOL from the pad... clunky, but it'll do for what I need
Now I just need a Sioux and I'll be really happy... oh and a Seasprite....
What we want is to create hover taxi. We know how to do realistic helicopter lift offs. The Apache is wheeled as is the puma and chinook. If we knew how to create hover taxi there would be a lot more AI helos from MAIW! Skid helicopters taxi by being a few feet of the ground, called hover taxiing. I'm working on a wheeled helicopter missing from the AI world at the moment for a new MAIW package.
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
Agree, a NBAI designed Huey and Blackhawk would really make my day. Glad JM posted the OSD's for his models, but I have yet to get FSDS to work them into proper MAIW standard AI, wish there was an "easy" button. All former and current model builders have set that bar very high!
VulcanDriver wrote:What we want is to create hover taxi. We know how to do realistic helicopter lift offs. The Apache is wheeled as is the puma and chinook. If we knew how to create hover taxi there would be a lot more AI helos from MAIW! Skid helicopters taxi by being a few feet of the ground, called hover taxiing. I'm working on a wheeled helicopter missing from the AI world at the moment for a new MAIW package.
I believe Nick uses a parent part with the takeoff animation controlled by XML triggered by full throttle. I played with JM's Blackhawk source using that technique with >95% throttle and it worked great.
Perhaps that concept could be replicated with another parent part with a hover animation using similar XML triggered perhaps by the lower throttle percentage for taxiing (but lower than takeoff throttle so both animations aren't triggered at the same time) or based on taxi ground speed?
Victory103 wrote:Agree, a NBAI designed Huey and Blackhawk would really make my day. Glad JM posted the OSD's for his models, but I have yet to get FSDS to work them into proper MAIW standard AI, wish there was an "easy" button. All former and current model builders have set that bar very high!
Nick no longer make FS models and as far as we know has retired from the hobby.
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
Guys, if anyone is interested in carrying on my work, I would be glad to send source files, PSP files, etc. for my UH1. It is based loosely on Jordan Moore's (I got permission to use). At one time, I had worked out a rough xml for hover taxi but not sure if I can find that. LOD 1 comes in at around 4400 polys.
Jake,
Can you include...
1) the complete UH-1 FS2004 model folder with the air file etc.
2) your UH-1 traffic bgl and let me know which airfield to view them from
3) the FSDS model
OK Kevin, I've got it all zipped up except the .bgl which I will include. I was using KLSF so I'll send an AFCAD also. Apparently my username and password are out of date for the FTP. If you will send me that via PM, I have some other source files I would like to upload as well.
Thanks a lot.