So not a biggie problem there, just attach all parts to a dummy, let's say "anim_body", part and we will get there. You may skip any ground stuff (if you'll have it) however.
I'm sure the finished effect will be a*&% kicking (the first time for AI, for FS Buff and so on)
Hey John, sorry for the delayed reply. The BUFF is still about where the last pic above shows it. I have, however been looking at ways to take care of the wing flexing problem. I have searched everywhere and can't find any info on flexing wings but I know its been done. I see it as being a huge problem though with all of the flaps and spoilers that would have to move too, I guess . What I would like to do is just have one wing position, but I need some feedback on this or some help on the flexing wings. As you know, it is very noticable on the BUFF.
I've seen it on flyable BUFFs but not on any AI versions including the AlphaSim version. IMHO I don't think the wing flexing is necesary on an AI version, but that's just me
John
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
aerogator wrote:That's becoming my opinion as well, so in that case, what amount of droop or dihedral would you recommend?
As long as the wing tip wheels touch the ground that would work for me.
The AlphaSim AI BUFF does not corner on taxi without smoking its tyres and takes off like a fighter! Their flyable one has the correct 'flat' attitude at take off. Now if you could recreate that it would be a winner as AFAIK no AI BUFF takes off correctly
John
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
Wing flex done thanks to help from Dark Morela. Here's a pic. Might need to accentuate it just a tad. Hard to tell with all that sweep, but compare to previous pics.
Hey John, thanks for the heads up, but I don't have that model. I also think that there is probably something in the actual model along with some xml coding that allows this. Weescotty has suggested a method for doing this but I don't know what it is and have not been able to find the thread. Its probably similar to the way we did the wings with a dummy part that moves with xml coding. Like some way to allow the a/c to rotate around an invisible part. When the part rotates on take-off, the a/c would rotate in the opposite direction so as to keep level or slightly nose-down.
Kev if you're out there and care to comment, I would appreciate it.
Thanks,
edit: Actually I think it was Rysiek who mentioned this early on in this thread, but I believe Kev knows how to do it also. I could probably figure out how to do the actual model, but I couldn't write the code.
Glad to see the wings are working, Jake !
Never having seen one take off or land, what kind of attitude are we talking ?
I looked through all the videos i could find on youtube, and it didn't look all that unusual.
I think it might be possible to do it with the FDE, but I'm not sure.
aerogator wrote:Hey John, thanks for the heads up, but I don't have that model. I also think that there is probably something in the actual model along with some xml coding that allows this. Weescotty has suggested a method for doing this but I don't know what it is and have not been able to find the thread. Its probably similar to the way we did the wings with a dummy part that moves with xml coding. Like some way to allow the a/c to rotate around an invisible part. When the part rotates on take-off, the a/c would rotate in the opposite direction so as to keep level or slightly nose-down.
Kev if you're out there and care to comment, I would appreciate it.
Thanks,
edit: Actually I think it was Rysiek who mentioned this early on in this thread, but I believe Kev knows how to do it also. I could probably figure out how to do the actual model, but I couldn't write the code.
Done by having an invisible parent poly for the fuselage.
EVERYTHING is then made a child of something else.
i.e.
Main parent poly
\_Fuselage-----Gear------Tailplanes
.\_Wings-------Engines
Well, here's the deal: As with most modelers when they run into a problem they can't readily solve, except maybe Nick , I put it aside to work on something else hoping that in the meantime someone would solve the problem for me or it would solve itself and that hasn't happened.
I definitely plan to finish it; I just have a mental block on it right now There are several issues like the takeoff attitude for example that I have to get my head around.