Let's see em! Please use a third party image hoster such as photobucket.com or postimage.org and copy the link to the screenshot here between image tags.
That is looking very good. I have stopped the P3D experiment recently because of an increasing list of issues starting with version 2.4. I want to wait that the back and forth comes to an end. On the plus side of version 2.4 is the newly gained compatibility with the HTAI F-16 and C-130.
The issues I had were:
1. All the afterburner effects suddenly way to small due to a changed scaling factor. If LM stays with that value in the shaders all (!) afterburner effects have to be corrected. Plus something that has another root cause - you need to watch the afterburner of Menno's Blackbird to see what I mean.
2. Mike's B-52 now has the position lights outside the aircraft.
I think there way something else but I can't remember right now.
Have you seen any of this in 2.5?
Cheers,
Martin
________________________________________ The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
That is looking very good. I have stopped the P3D experiment recently because of an increasing list of issues starting with version 2.4. I want to wait that the back and forth comes to an end. On the plus side of version 2.4 is the newly gained compatibility with the HTAI F-16 and C-130.
The issues I had were:
1. All the afterburner effects suddenly way to small due to a changed scaling factor. If LM stays with that value in the shaders all (!) afterburner effects have to be corrected. Plus something that has another root cause - you need to watch the afterburner of Menno's Blackbird to see what I mean.
2. Mike's B-52 now has the position lights outside the aircraft.
I think there way something else but I can't remember right now.
Have you seen any of this in 2.5?
Hi Gsnde,
here is two pics of the afterburner effect by a T38 on Beale AFB converted scenery for P3D v2.5
it seems tome theat they're ok but is my personal opinion please tell me what do you think about:
I assume the same techniques used for converting scenery with work for FSX? I never got around to fixing Nellis, and I am virtually there all the time.
I think so.
Basically you must first convert all the bgl of the original scenery, in mdl file using Model Converter X , taking care to select batch conversion and FSX mdl file format (P3D v2 por Prepar3D ), and in the same time the textures conversion in DDS format.
Then you have to recompile the BGL using Library Creator XML, overwriting the original bgl.