KHMN - Holloman AFB NM (FSX AFCAD)

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JNDVirtual

KHMN - Holloman AFB NM (FSX AFCAD)

Post by JNDVirtual »

There's changes afoot at Holloman Air Force Base, so I updated my AFCAD with some of the changes:

- The F-117s (Tonopah) and the F-22s (Langley, Elmendorf, Tyndall) are gone, and their respective squadrons have been inactivated.
- The 311th (former 309th) and 314th (former 310th) fighter squadrons have moved from Luke AFB AZ to Holloman, so they are now on the ramp formerly occupied by the F-117s. 24 parking spots for each of those F-16 units.
- Holloman is now the FTU for the RPAs, so the 29th Attack Squadron has been activated. 24 parking spots for the MQ-9 Reaper have been added, as has the new Hangar 3 and associated ramp for the RPAs. With the anticipated phaseout of the MQ-1 Predator from the USAF inventory, I kept the parking limited to the Reapers.
- All remaining QF-4s have been moved from Tyndall AFB FL to Holloman, so there are 47 spots for the QF-4s (I deleted three from the Tyndall AFB package). There are also six spots for the QF-16.
- The 7th Combat Training Squadron has been inactivated and their T-38s transferred to Tyndall AFB FL. The 46th Test Group has been renamed the 96th Test Group, and those three T-38s remain at Holloman, along with a parking spot for the unit's lone C-12 .
- The F-4s from the German Air Force Flying Training Center are gone. Only the Tornados remain, and there are 24 parking spots for them.

Again, this is for FSX, so I'm seeking feedback from folks who are familiar with the changes coming to KHMN before I release this. If anyone wants to beta it, I'll send it along before uploading it anywhere.
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Holloman AFB (FSX AFCAD) from ADEX.
Holloman AFB (FSX AFCAD) from ADEX.
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Victory103
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Re: KHMN - Holloman AFB NM (FSX AFCAD)

Post by Victory103 »

I was just looking at this after I started moving my Luke Vipers down to form the 2 squadrons and had the older FS9 based scenery with the custom hangars, the ones on the old F-117 ramp and the Torns. I can't get ADE to recognize the hangars. Currently looks like rwy 16/34 is closed temporarily.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
JNDVirtual

Re: KHMN - Holloman AFB NM (FSX AFCAD)

Post by JNDVirtual »

I made new hangars for the F-16s and the Tornados when I made Hangar 3. They're in the game, doors open, but I haven't put any textures on the models yet. I also made a model for the RPA ground control stations since most of what I've been updating relates to the MQ-9s. And yes, 16/34 is closed until next month for maintenance, but I left it open. Sucks that most traffic will use 4/22 where there's not very many turnoffs, so the FS AI Separation program comes in handy here.

Custom clamshell hangar models for the RPAs:
Image

New Hangar 3 in the lower left, RPA sunshades and clamshells along with ten GCSs in the middle, one of the custom hangars for the Luftwaffe Tornados in the upper right; aircraft shown are the three 46th Test Wing (now 96th Test Wing) T-38s and the C-12 from the Holloman Talons package, and some blank MQ-9 Reapers with a custom flightplan for the 29th Attack Squadron, which has 24 Reapers:
Image
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Victory103
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Re: KHMN - Holloman AFB NM (FSX AFCAD)

Post by Victory103 »

Looks really nice, I will probably just go with this version of the custom hangar models. I need to re-FP the T-38s to move them down to TY and Langley has them as well, all in black from what I have seen.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
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