Trees and buildings in the sea.
Trees and buildings in the sea.
I have only just noticed these mainly because I haven't flown in that area before. Just off the coast of Margate UK there are clumps of trees and a few buildings in the sea, I wish you could just move the mouse over them and delete, same as damn trees on airfield taxiways and parking spots, I hate them.
Re: Trees and buildings in the sea.
I had a PM asking me if this was the defsault scenery at Margate, yes it is the default scenery, no third party installed.
Also regarding the trees at airfields, that varies, some were/are at installed scenery which I have sometimes found an alternative and installed that instead, it just annoys me when you see an airfield that isn't in the default advertised and when you load it it has trees or buildings across the taxiway.
Also regarding the trees at airfields, that varies, some were/are at installed scenery which I have sometimes found an alternative and installed that instead, it just annoys me when you see an airfield that isn't in the default advertised and when you load it it has trees or buildings across the taxiway.
-
- Captain
- Posts: 358
- Joined: 12 Aug 2006, 07:49
- Version: FSX
- Location: Abertillery,South Wales. UK
Re: Trees and buildings in the sea.
You need to check for duplicate AFCADS. FS is probably loading a default AFCAD before the one in the modified scenery which would cause this. Look for a program called ScanAFD by Eliot Rogers or any similar AFCAD checking program that will list duplicates. You can then delete or rename the ones causing problems.
Steve
Steve
Past Beta Tester
-
- Captain
- Posts: 358
- Joined: 12 Aug 2006, 07:49
- Version: FSX
- Location: Abertillery,South Wales. UK
Re: Trees and buildings in the sea.
Having checked my FS2004 with a flight out of Manston I have no trees or buildings in the sea. I am not using the default scenery I use VFR Real Scenery and UK2000 Scenery.
Past Beta Tester
- John Young
- MAIW Developer
- Posts: 4451
- Joined: 12 Jul 2008, 15:15
Re: Trees and buildings in the sea.
The trees obviously come from a scenery area somewhere with misplaced trees and buildings. I would be inclined to start by switching off half of your European sceneries and checking the area off Margate. If the trees are still there, switch those areas back on again and switch off the other half. Use a process of divide and conquer to get to the culprit scenery.
John
John