HM-14 Squadron's MH-53 Sea Dragons
- Joecoastie
- Lieutenant Colonel
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- Joined: 30 Jan 2007, 17:46
- Version: P3D
- Location: 8.2mi/077 radial of GVE
Re: HM-12 Squadron's MH-53 Sea Dragons
Paints for HM-12 are posted along with the AI model.
Service to my Country 9/61 - 2/03
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
Re: HM-14 Squadron's MH-53 Sea Dragons
thank you.
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter

AIG Beta Tester, General Aviation painter

- BaiterOne
- Second Lieutenant
- Posts: 79
- Joined: 26 Dec 2013, 22:28
- Version: FS9
- Location: Kildare, Ireland
Re: HM-14 Squadron's MH-53 Sea Dragons
I hadn't known that these were not AI models but I did notice, in FS2004, that my fixed frame-rate of 50 went down to 22-23 at times when looking in admiration at these gorgeous creatures on the apron at 3NGU.Victory103 wrote:Thanks again for putting these together and a small fleet of non-AI models shouldn't drop framerates too much, just need to adjust the NGU parking for these in FSX.
It is worth every single frame-rate drop!

Thanks,
Walter
An FS2004 Die-Hard ...
Walter
An FS2004 Die-Hard ...
Re: HM-14 Squadron's MH-53 Sea Dragons
The key is not to be too greedy with numbers. I have at least 50 flyable models (mainly choppers used by mil and rescue) acting as AI in my sim with no stutters as long as only a handful are in view at any one time. The USCG HH65 and other 'Dolphins' being a good example. I probably had double that at one time but the recent raft of new AI choppers by developers here has consigned many to the recycle bin. Thank's guys. 

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- Colonel
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- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: HM-14 Squadron's MH-53 Sea Dragons
Hello
First time I meet this problem... CH-53 traffic doesn't appear.
The CH-53 are visible in the FS9's aircraft list. Traffic BGL files are in \scenery\world\scenery.
I've MAIW Norfolk scenery correctly installed.
All H-60 Hawk trafic are visible, but none of CH-53
Must I modify the afcad to see them ?
First time I meet this problem... CH-53 traffic doesn't appear.
The CH-53 are visible in the FS9's aircraft list. Traffic BGL files are in \scenery\world\scenery.
I've MAIW Norfolk scenery correctly installed.
All H-60 Hawk trafic are visible, but none of CH-53
Must I modify the afcad to see them ?
Re: HM-14 Squadron's MH-53 Sea Dragons
I´d the same problem. So I`ve increased the parking radius for the MH-53 to 24 Meters ( afcad / ADE file : 3NGU) and it works out fine.
Best Rgds
Klaus
Best Rgds
Klaus
Re: HM-14 Squadron's MH-53 Sea Dragons
navychief88 wrote:Make sure the parking code is correct between the aircraft config file and the AFCAD, and I set the parking to 80ft diameter.
Please change parking as instructed by navychief88 in the post before and your Sea Dragons appears.
Miguel
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- Second Lieutenant
- Posts: 40
- Joined: 12 Aug 2006, 00:01
Re: HM-14 Squadron's MH-53 Sea Dragons
Would someone please post a ADE bgl with the correct parking radius for those who do not know how to make these modifications? Thanks in advace.
Vernon
Vernon
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- Second Lieutenant
- Posts: 14
- Joined: 01 Feb 2008, 16:33
- Version: FS9
- Location: Plattsburgh, NY
Re: HM-14 Squadron's MH-53 Sea Dragons
[quote="TheFoufure"]Hello
First time I meet this problem... CH-53 traffic doesn't appear.
The CH-53 are visible in the FS9's aircraft list. Traffic BGL files are in \scenery\world\scenery.
I've MAIW Norfolk scenery correctly installed.
All H-60 Hawk trafic are visible, but none of CH-53
Must I modify the afcad to see them ?[Check your aircraft config file and make sure they are numbered right]
First time I meet this problem... CH-53 traffic doesn't appear.
The CH-53 are visible in the FS9's aircraft list. Traffic BGL files are in \scenery\world\scenery.
I've MAIW Norfolk scenery correctly installed.
All H-60 Hawk trafic are visible, but none of CH-53
Must I modify the afcad to see them ?[Check your aircraft config file and make sure they are numbered right]
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- Colonel
- Posts: 2367
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: HM-14 Squadron's MH-53 Sea Dragons
Hello,
I've modified the ADE file and all is ok now
I've modified the ADE file and all is ok now
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- Second Lieutenant
- Posts: 40
- Joined: 12 Aug 2006, 00:01
Re: HM-14 Squadron's MH-53 Sea Dragons
hi all
i compiled the source files and changed to 32 bit textures yo dxt3 and its works fine in f
best regards janne or ian
i compiled the source files and changed to 32 bit textures yo dxt3 and its works fine in f
best regards janne or ian
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- Colonel
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- Version: FS9
- Location: Belgium
Re: HM-14 Squadron's MH-53 Sea Dragons
If someone can repaint this model in Israeli colors, like this, it will be great


Re: HM-14 Squadron's MH-53 Sea Dragons
I have these three files in my archive:TheFoufure wrote:If someone can repaint this model in Israeli colors, like this, it will be great
ch53didf.zip
iaf_ch53(2000).zip
iaf_ch53-update.zip
If I remember right, they came from Flightsim.
Giorgio

- Fokket50
- MAIW Developer
- Posts: 212
- Joined: 31 Aug 2006, 13:38
- Version: FS9
- Location: The Netherlands
Re: HM-14 Squadron's MH-53 Sea Dragons
My upcoming AI CH-53 series, also includes Israeli model and textures. If you can wait a little then it will save people some time, as it will be a true AI model, with VTOL.
Menno
Menno
Menno
"When everything seems to be going against you, remember that the airplane takes off against the wind, not with it." -Henry Ford
"When everything seems to be going against you, remember that the airplane takes off against the wind, not with it." -Henry Ford
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- Colonel
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- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: HM-14 Squadron's MH-53 Sea Dragons
Great news. I'll be patient so 
