I have often wondered what these lines do in the aircraft cfg, when I edit a cfg file I always delete them and it doesn't seem to have any effect on the aircraft plus they never get re-written back in?
atc_id_color=
act_id_font=
atc_id_enable=
What do these lines do?
Re: What do these lines do?
From the Aircraft Container SDK :-
atc_id
e.g. atc_id= N700MS
The tail number displayed on the exterior of the aircraft. This parameter can also be edited from the Select Aircraft dialog (if the atc_id_enable parameter is set to 1). Not applicable to imported Flight Simulator 98 or Combat Flight Simulator aircraft. . (Note: custom tail numbers burned into textures will not be modified by this).
atc_id_color
e.g. atc_id_color=0xc6eff7ff
Specifies, in RGB hexadecimal, the color of the tail number. The first two characters following the “0x” specify the red value in hex, the second two characters the green, and the third set the blue. The final two characters are unused. Each value can be between 0 – ff hex, which is 0 to 255 decimal. (Note: custom tail numbers burned into textures will not be modified by this).
atc_id_font
e.g. atc_id_font =Verdana,-11,1,600,0
Specifies how the tail number is displayed on the aircraft. The first field specifies the font. The second is the relative height of the tail number characters. The third field should be 1, indicating to use your system’s default character set. The fourth field represents the relative “heaviness” of the characters. The final field is a flag that specifies the characters to be italicized. The example shown is the default used in FS. (Note: custom tail numbers burned into textures will not be modified by this).
So basically if you have a texture with no reg on you could use this to place one on.
Like you I always delete them.
atc_id
e.g. atc_id= N700MS
The tail number displayed on the exterior of the aircraft. This parameter can also be edited from the Select Aircraft dialog (if the atc_id_enable parameter is set to 1). Not applicable to imported Flight Simulator 98 or Combat Flight Simulator aircraft. . (Note: custom tail numbers burned into textures will not be modified by this).
atc_id_color
e.g. atc_id_color=0xc6eff7ff
Specifies, in RGB hexadecimal, the color of the tail number. The first two characters following the “0x” specify the red value in hex, the second two characters the green, and the third set the blue. The final two characters are unused. Each value can be between 0 – ff hex, which is 0 to 255 decimal. (Note: custom tail numbers burned into textures will not be modified by this).
atc_id_font
e.g. atc_id_font =Verdana,-11,1,600,0
Specifies how the tail number is displayed on the aircraft. The first field specifies the font. The second is the relative height of the tail number characters. The third field should be 1, indicating to use your system’s default character set. The fourth field represents the relative “heaviness” of the characters. The final field is a flag that specifies the characters to be italicized. The example shown is the default used in FS. (Note: custom tail numbers burned into textures will not be modified by this).
So basically if you have a texture with no reg on you could use this to place one on.
Like you I always delete them.
Steve
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Quid Si Coelum Ruat
Chelsea FC - World Champions
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Quid Si Coelum Ruat
Chelsea FC - World Champions
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