Military AI Works is proud to present the Misawa Air Base Package featuring the brand new WSMG F-16C/D models! This freeware AI package contains everything needed to activate the USAF components for Misawa Air Base in FS2004.
This package is now updated to V2. Read more in this article.
You would have to go through the AFCAD and add the parking codes however.
The other way is simply to use the AFCAD that is provided and covert it to FSX/P3D. Shouldn't be a big issue now that the objects libs have been converted (unless there are some custom objects in this new release).
"Version 2 of this complete package makes several fixes to the custom scenery including newly added scenery and full seasonal textures. In addition, the F-16 AI models have also been updated and include new textures for each aircraft. Users who installed the original version of the Misawa Air Base package should fully remove any components associated with the original version and install version 2."
List of changes:
1) All aircraft textures have been updated to include the serial numbers on the sides of the nose in front of the cockpit
2) Original non-compressed aircraft textures have been included for users who wish to use a different texture format (ie FSX/P3D users)
3) Multiple fixes to the RJSM AFD file to correct errors
4) Addition of a third RJSM AFD file for the area around the elephant cage
5) Scenery models given seasonal textures where appropriate, no more green grass roofs in the middle of winter
6) "Elephant Cage" scenery area added with communication domes
7) Land and shoreline enhancements to the area next to the elephant cage to match real world (thank you Brent Newman!))
8 ) AI model LODs updated to make the transitions smoother
9) AI model texture mapping updated for more detail on weapons racks, etc.
There are loads of models out there that have this issue where names of texture sheets have changed from version to version or indeed through the lifetime of a project.
The vast majority of the them are of no consequence. I did find such a thing in a test model and told the modeller who then checked the code and couldn't find anything so our thinking was that although it had been removed/altered the mdl keeps track of it somewhere.
What I would say here is do you see anything unpainted? If not and you are still worried about it use the single transparent bmp trick.
I am sure that the modellers will double-check but unless there is a visual issue then the chances are all the models will not get recompiled.
Steve _______________________________________________________ Quid Si Coelum Ruat _______________________________________________________
Agreed, the single pixel file trick is how was I going to handle it. Just wanted to mention it here in case it was helpful going forward for the other models they have planned.
regan123 wrote: 13 Feb 2017, 10:06
Agreed, the single pixel file trick is how was I going to handle it. Just wanted to mention it here in case it was helpful going forward for the other models they have planned.
Once again, great stuff with these models.
Not a problem. It is appreciated.
Steve _______________________________________________________ Quid Si Coelum Ruat _______________________________________________________