I've used MAIW sceneries and AI for a long time, and until recently have not been able to give anything back. However, Martin contacted me at SoH regarding an AI version of my soon to be released P-61C and RF-61C, and so it looks like I have some extra stuff to learn!

I've been tinkering in my spare time looking at various AI and have a few questions if anyone can answer them. To get a feel for what's required I've picked one of the older but popular AI aircraft ( Nick Black's F-14 ) which according to Google searches has some display issues from time to time in FSX. I thought I'd have a play with it ( personal use only ) just to see what the parameters were for textures, materials etc and what could be done. I haven't altered the model, just fixed the animations in place and exported as a BGL so I can study it close up and see how it looks.
Piccy attached. My questions with regards to the AI Widow and Reporter are as follows;
1) 10,000 polygons seems plenty for these AI aircraft, but what about the textures? 1024 x 1024 seems a little small these days. The F-14s in the picture are textured with 2048x2048, still all on one sheet. Is that becoming the norm now do you think? I could, of course, include a 1024 texture sheet with the Black Widow so that folks have an option for older machines ( or FS9 for that matter ).
2) Animations. Do AI aircraft have custom animations for certain things when developing for MAIW? Visibility conditions are easy but are they controlled by lights, engines, other factors and do you think I'd need to create some custom XML for pilots, wheel chocks etc?
3) Flight plans. These are something I have only the briefest of understanding of. I can create them, but not anything like on the scale that MAIW does. Are there wizards here who take care of that side of things?
4) "That Tomcat does look nice!" I thought after placing it. Is Nick Black going to upgrade it? I'd throw my towel in the ring and have a go if nobody else was interested and Nick was ok with it!
