Reducing AI-Traffic distance before Go-Around possilbe?

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Manschy
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Reducing AI-Traffic distance before Go-Around possilbe?

Post by Manschy »

Hi to all experts here,

I spotted several times the Harrier traffic around my bases and watched the early Go-Arounds of the Harriers which follows the landing ones.
I know there are limitations in programming, but those days, while one Harrier was landing, the next one was "waiting" straight behind. This will not work, I know 8)
But is there an option to reduce the distance between these Harriers before the sequenced aircraft does its Go-Around? I watched the VTOL-Harriers landing and allthough already turned to the taxipath and the landing pad was clear, the next Harrier do its Go-Around.
Can I reduce the Go-Around time window a little to increase the number of incoming aircraft and let the Harrier touch-down straight after the first one left the pad?
Regards, Manfred.
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Re: Reducing AI-Traffic distance before Go-Around possilbe?

Post by Victory103 »

I have seen this freeware program be used to do just that, among other AI related things. Real world there are reduced separation ops at most military airfields.

https://www.avsim.com/forums/topic/4623 ... a/?page=72
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Re: Reducing AI-Traffic distance before Go-Around possilbe?

Post by col1948 »

Forgive me for jumping in here because I may be on the wrong track but would this help with what you are trying to do, if not ignore?
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Manschy
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Re: Reducing AI-Traffic distance before Go-Around possilbe?

Post by Manschy »

Thanks to both of you. Just lost sight of this threat a little, sorry. Will do some experiments with this, thank you!
Regards, Manfred.
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Re: Reducing AI-Traffic distance before Go-Around possilbe?

Post by Firebird »

To a certain extent you may be able to fool the traffic but it can get a bit complicated.
What you can try to do is shorten the runway by shortening the length of the runway link replacing everything after that with a taxiway link down to the turn off area.
The idea being that as soon as it clears the runway link area the runway is clear. Remember the runway is not the large area of concrete as far as the AI engine is concerned.

Now I haven't tried this but there are a couple of issues one is that if you approach from the other end of the runway you will need to do the same at the other end. Effectively a runway link section followed by a taxiway link section followed by another runway link section. You may also get issues with aircraft trying to land on the runway at the end, I guess testing will tell.
My best guess would be to create one long runway as usual and then place nodes in good places near either end and then alter the middle section to a taxiway.
One thing you will need to keep in mind is that the runway link will have to be long enough so that the aircraft will land. Some trials will be needed here.

In theory it could work but until somebody tests it we won't know. If it does it will enable us to simulate typical mil landings where they stream in, "one on well down" in ATC parlance.

I would do the testing myself but I do have other FS commitments at the moment and I am trying not to accept new tasks until I have completed others.
Steve
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Re: Reducing AI-Traffic distance before Go-Around possilbe?

Post by col1948 »

Hi Steve, If I read your post right, I did something like this in FS9, I changed EGCC with the AFCAD2 program and I added extra turn offs along the runway, it worked as well, as you know different aircraft stop at different distances.
I also made them fast turn-offs, what I mean is had them at a 45 degree angle not at 90 degree.

A side issue as well, I hate back-track runways, the AC take even longer.

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Re: Reducing AI-Traffic distance before Go-Around possilbe?

Post by Firebird »

I am not talking about adding turn-offs. Just keeping the same exits but altering the entire runway from being a runway link.

Maybe it is the way I am describing it. Maybe I will have to wait until I get more time to test it myself.
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Re: Reducing AI-Traffic distance before Go-Around possilbe?

Post by Manschy »

Hard stuff but very welcome! Will be a lot of testing, because using John's excellent Harriers while vertical landing, you have to hit exactly the touch down pad - means, just setting the nodes some metres to short or to long, the Harriers may land between the trees ;-) or do not exit the runway at the right exits.
But it still may be the right suggestion. Thank you!
Regards, Manfred.
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