I'm sorting out the animations for Nick's F-14 to convert to FSX. There are some odd things happening: animations that run correctly in FSDS 3.5.1 are running in reverse in the sim. I've not encountered this before - I've had a look back through the threads and can't see any posts that highlight this issue.
So far, I have the original model in FSDS. Parts are animated fine, but often without parent parts ( especially wing sweep ). I've identified the FSX format XML coding for the wingsweep, which is;
<PartInfo>
<Name>custom_anim_wing_sweep</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(A:LIGHT NAV, bool)
if{ (A:ENG1 COMBUSTION, bool)
if{ (A:LIGHT STROBE, bool) if{ 0 } els{ 50 } }
els{ 100 }
}
els{ 0 }
</Code>
<Lag>50</Lag>
</Parameter>
</Animation>
</PartInfo>
and I've popped the GUID code at the top of the modeldef.xml in FSX.
I'm not sure what I'm missing here. I'll keep cracking away at it and post if I figure it out, but if anyone has any ideas please do share them!

Cheers,
Dean