Hi Barry,
I've been doing a couple of AI projects but been frustrated by the FSX - P3D XtoMDL compiler protocols that make animations a heartbreaking experience using FSDS. I started a thread to see how many other developers are having difficulties with the FSX SDK and whether they can pass on any info, or better still, lend their experience to the project.
I can see that many AI projects are still being compiled via the make.MDL compiler and then being further converted to FSX accelerated - P3D via ModelConverter X. Which by the way seems to be the best way to avoid the issues that XtoMDL has for animated parts. Maybe others don't have the issues that I am experiencing or are better at doing the moving parts business of an aircraft.
I've also made a few static scenery models for FSX - P3D for Australia but I'm not sure what to do with them now that OzX website is down. Ok, they are famous Aussie trains but they took my fancy after being inspired by the Ghan ABC TV show.
