No turning props after converting FS9 model into P3Dv4

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Manschy
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Joined: 21 May 2009, 07:50
Version: P3D
Location: Gutersloh, Germany

No turning props after converting FS9 model into P3Dv4

Post by Manschy »

Hi experts,

don't want to annoy you with requests of a C-160 Transall conversation. So I did some experiments by my own and now I want to annoy you with some AI-technical questions instead...

First of all, I am not familiar with aircraft converting in MCX, I only know this program halfway well for scenery design.
Okay.

I run Fernando Martinez C-160 through MCX and exported it into a P3Dv4 model. That seems to work fine, also the aircraft appear well in P3Dv4. But when they start taxiing, the two props don't rotate.

I got several "unknown BGL opcode 3 at position....." issues:

Image

Each hint is much appreciate, watching some C-160 on several german air bases is a great change for some few days off designing
RAF Brüggen :P 8) .
(Work goes on next week, promised...)
Regards, Manfred.
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Manschy
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Posts: 586
Joined: 21 May 2009, 07:50
Version: P3D
Location: Gutersloh, Germany

Re: No turning props after converting FS9 model into P3Dv4

Post by Manschy »

Oh, I have to add that using the animation option in MCX, the props are rotating and all wheel animations are working fine.
Regards, Manfred.
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