I noticed that blurre effect (after isolation, merge ect) is not on the right place on the one proppeler (not where the propeller blade is and after this animation looks strange):


Can I fix this? On the second engine is ok.
TY!
John Young wrote: 15 Mar 2021, 10:13 Check that the direction of the pivot point is the same on both prop disks.
John
Yes, that was my point. I just checked your model and indeed the 3 bladed prop parts do not have the required visibility tag "prop0_still". You need to add that visibility tag which will hide these parts once the rpm increases from still to the blurred phase.YoYo wrote: 15 Mar 2021, 12:26 Maybe I actually have to hide the model of propeller blades when blurred effect is visible?
Thank You
[contact_points]
point.0 = 1, 1.5, 0, -7.066, 1500, 0, 0.9, 90, 0.432, 0.652, 0.8, 4.8, 4.8, 0, 0, 0
point.1 = 1, -23.5, -12.6, -7.3, 3000, 1, 1.2, 0, 0.66, 0.7, 0.8, 4.5, 5.2, 2, 0, 0
point.2 = 1, -23.5, 12.6, -7.3, 3000, 2, 1.2, 0, 0.66, 0.7, 0.8, 4.8, 4.9, 3, 0, 0
[contact_points]
point.0 = 1, 34.5, 0, -6.50, 1500, 0, 0.9, 90, 0.432, 0.652, 0.8, 4.8, 4.8, 0, 0, 0
point.1 = 1, 9.5, -11.85, -6.75, 3000, 1, 1.2, 0, 0.66, 0.7, 0.8, 4.5, 5.2, 2, 0, 0
point.2 = 1, 9.5, 11.85, -6.75, 3000, 2, 1.2, 0, 0.66, 0.7, 0.8, 4.8, 4.9, 3, 0, 0