Hi,
I started to convert the new model (FS9 to P3Dv5), no this AC-130 Spectre in MAIW library. Now I did new textures set in DDS, new windows effect and slow/blurred animation for props (so my learning gives me a progress) - but I meet the new problem. After the push back, the model stands on the tail and started to do taxi in this position . Any solution for this?
The centre of gravity is probably in the wrong position. Just wondered why you want to do that conversion when there's my AC-130 for FSX and P3D in the Hangar?
John Young wrote: 17 Mar 2021, 07:12
The centre of gravity is probably in the wrong position. Just wondered why you want to do that conversion when there's my AC-130 for FSX and P3D in the Hangar?
It's not my model or FDE Steve, is a legacy FS9 C-130 I think. I was thrown by the word "new".
For the pitch up problem try moving the centre of gravity + 6ft as a first try.
Static CG height and static pitch, only affects the way the aircraft spawns and settles on the parking spot. From then on, the contact points take over.
John,
I checked Your settings for yours 130, used this - empty_weight_CG_position=4.8, 0.0, 0.0 // (was "0") and now its ok, no issue, it does taxi on the right way and during a flight its ok too.