Sorry, I apologise if you think I was attacking you. I'm trying to understand what you are doing so that I can respond to your requests for help here, particularly your query about the elevator. You have to decide whether animating such a device with such small movement is worth the effort and draw call penalty in the overall scheme of things. We do try and respect copyright here, so again apologies if you think that response was too inquisitive. I don't want my help to contribute to a breach.
The Alphasim C-141, when it was released by Virtavia in 2008 was designed as a flyable aircraft and not for AI. The B model has:
1 LOD
20,559 mesh polygons,
180 draw calls
21 texture sheets
19533 texture vertices
That's way over the top if the aircraft is used for AI in numbers, particularly by people with a less powerful machine than yours. My advice is to put in at least an intermediate LOD and a final paper aeroplane LOD as a safeguard.
MAIW already has an AI C-131B Starlifter converted for FSX and P3D with permission. These are the comparable performance figures:
11 LODs
3075 mesh polygons (LOD1)
83 draw calls (LOD1)
1 texture sheet
3388 texture vertices (LOD1)
You can see the huge overhead that the flyable aircraft has. I know you are using this as a learning exercise, but if you wanted your users to have a better option, you could offer the MAIW link:
https://militaryaiworks.com/download-ha ... conversion
On the subject of copyright, the Virtavia readme says:
"These files are freeware. Please amend/distribute as you see fit.
They are unsupported, so please do not e-mail us if you have problems.
Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site.
All rights reserved - AlphaSim 2008"
That's a bit of a contradiction and I doubt that Virtavia would respond if asked about it. I'm not sure "amend" means "re-engineer".
I’m not sure you are ever going to resolve that since Virtavia now holds the copyright it would seem.
John