I also read the whole this topic: https://militaryaiworks.com/forums/10/19385 and there are very interesting things here with John's tests. Maybe P3Dv5 (Dx12) also is doing better than P3Dv4.5 (Dx11) because I don't actually see a big difference in FPS with AI models with LOD or without, but I have a very good GPU I have to add it and P3Dv4 and 5 use GPU resources much better than before it was in FS9,FSX and P3Dv1-3.
I learn it on Alphasim C141 about LODs. According this video tutorial, firstly I optimalized textures (option after, I know that it would be best to have it on one card, but it already requires GMAX and changes in the model, I use only MCX):

next I did LOD:
Oryginal

After 3 LODs and removing the first.

Interestingly, with the change from 20k to 13k, the model looks almost the same (with all animations ect), but it is definitely better optimized I think but what I noticed, when I remove the first, oryginal LOD (20k, I dont need it) wheels from the rest LODs models disappeared. What is a cause of it? Does that mean I should separate them earlier and then reconnect them with these inferior LODs?
Second question - how many LOD best to create for P3Dv4/5? I saw examples with 100, 70 and 30 for bigger airplanes and 2 for small.