Firebird wrote: 16 Dec 2023, 06:30
I have had only limited experience with Library conversions and that was FSX to FS9.
What I found was that as well as converting the actual grphic files to .bmp I also had to amend each mdl in the library to look for a bmp texture rather than a dds texture.
Can you confirm that you have down the equivalent for your needs.
That's not necessary, Steve. On conversion to P3D format, in my experience, the models are agnostic about the texture files; they'll use bmp or dds as available. Only the title is important. This holds true up to and including P3Dv6. DDS textures are more efficient according to some, but they are not compulsory unless you're using PBR textures. None of the John Stinstrom/MAIW FS9-generation sceneries do that.
To the OP, at the moment I have no clue as to why you are experiencing this specific problem. Without going through all your files, I'm having to guess! However, this is how I'd tackle the investigation from now:
1. delete all reference to the MAIW KLSV entirely from the sim. If there's any reference to KLSV in your xml of cfg files, remove it. Take the MAIW KLSV scenery and texture files and place them in somewhere safe but corralled.
2. Restart the computer, then run P3D and confirm that only the stock KLSV appears.
3. Within the simulator, add the corralled location to the active sceneries in exactly the same way as you used to do in FS9/FSX, ie NOT using the xml system. Restart the sim and see what you get. If it works, you have the choice of leaving it where it is or reinstating an xml link. If it doesn't work, I'd replace all of the KLSV file with new downloads. I can probably supply all of them in P3Dv4.4 format if you need them.