Light positions

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VulcanDriver
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Light positions

Post by VulcanDriver »

Can someone tell me what these refer to please.

light.6 = 1, 8.3562, 0.0000, 9.6505, fx_shockwave_beaconh,
light.7 = 1, 11.3558, 0.0000, -3.9675, fx_shockwave_beaconh,

TIA
John

"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
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gavinc
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Re: Light positions

Post by gavinc »

they refer to effects found in the commercial 3D lighting package "Shockwave 3D Lights" released by A2A Simulations

https://secure.simmarket.com/a2a-simula ... -fsx.phtml
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VulcanDriver
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Re: Light positions

Post by VulcanDriver »

So 0.0000 is the x axis of the aircraft, the left hand figure is the y axis and the right hand figure is the z axis?
John

"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
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Firebird
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Re: Light positions

Post by Firebird »

As per the SDK docs the parms are for longitudinal, lateral, and vertical position in that order.
Steve
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VulcanDriver
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Re: Light positions

Post by VulcanDriver »

Thanks Steve for the clarification
John

"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
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