vc-10 wrote:How do you get it to kneel and have opening doors? And where does the ramp go when the door is closed? Can't wait for her to be finished though!

Sheer genius

... also XML, control nodes, and hierarchies.
All the interior bits aren't displayed while the engines are running.
I'm still fiddling with the LODs. It's not looking too bad at the moment, and the FPS is good, but some of the shifts are pretty visible.
This is the current polycount for the "Basic" model, without the animations. (Nose version is a tad higher)
LOD1: 5,173
LOD2: 4,929
LOD3: 4,213
LOD4: 3,687
LOD5: 2,981
LOD6: 1,738
LOD7: 1,276
LOD8: 664
LOD9: 150
LOD10: 74
LOD11: 46
I'm sure it could be lower, but not without detracting from appearance more than I'd like. You're not likely to see 50 of them parked on a ramp, and even if you do they won't destroy your frames.