I think I'm gettin gthe hang of this Instant Scenery object placement thing. The key is obviously having the models to work with - and since I don't do GMAX, I'm at the mercy of what's in the scenery bgl's I already have installed. So, all credit for any models used goes elsewhere - not to me.
I've combined AFX with some Instant Scenery placements atop a Rota photoscenery from Avsim - certainly not perfect matches for the buildings nor is the photoscenery completely up to FSX resolution standards, but, it'll do for now.
So, here's a bit of NAS Rota/LERT.
Overview 1
http://i195.photobucket.com/albums/z66/ ... 1207840360
Overview 2
http://i195.photobucket.com/albums/z66/ ... 1207840406
http://i195.photobucket.com/albums/z66/ ... 1207840469
http://i195.photobucket.com/albums/z66/ ... 1207840617
http://i195.photobucket.com/albums/z66/ ... 1207840581
http://i195.photobucket.com/albums/z66/ ... 1207840648
http://i195.photobucket.com/albums/z66/ ... 1207840680
http://i195.photobucket.com/albums/z66/ ... 1207840702
Helo maint hangars(?)
http://i195.photobucket.com/albums/z66/ ... 1207840736
Climbing out of Rota
http://i195.photobucket.com/albums/z66/ ... 1207840772
Still learning IS - here's a bit of NAS Rota
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Ford Friendly
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scottr5213
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Ford Friendly
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I made this for my FSX installation. I don't even have FS9 installed any more.
It contains so many FSX objects that it's "unreleasable" as freeware at this point.
Also, the mix and match approach I've taken while not paying particular attention to which items I've included from which original modellers/authors pretty much makes that a surety for the near future at least.
If you were going to make a Rota scenery, I'd be interested in what you come up with. Mine is a hodgepodge of "I'm satisfied" parts and "totally unacceptable" ones. Then again, it's better than the FSX default for me.
Ford
It contains so many FSX objects that it's "unreleasable" as freeware at this point.
Also, the mix and match approach I've taken while not paying particular attention to which items I've included from which original modellers/authors pretty much makes that a surety for the near future at least.
If you were going to make a Rota scenery, I'd be interested in what you come up with. Mine is a hodgepodge of "I'm satisfied" parts and "totally unacceptable" ones. Then again, it's better than the FSX default for me.
Ford
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basezaragozavirtual
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Rota?
Take a look at this.
http://www.youtube.com/watch?v=oEqZuknMgAc
The problem is that is a frame killer....but they are working in a lighter version...
http://www.bvr.es
http://www.bvr.es/modules.php?name=Down ... oad&cid=15
Take a look at this.
http://www.youtube.com/watch?v=oEqZuknMgAc
The problem is that is a frame killer....but they are working in a lighter version...
http://www.bvr.es
http://www.bvr.es/modules.php?name=Down ... oad&cid=15
- gsnde
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Ford,Ford Friendly wrote:It contains so many FSX objects that it's "unreleasable" as freeware at this point.
This is absolutely no argument against a freeware release. Just make sure you say which version of the flight simulator this scenery is made for. If you have used Acceleration objects as well you need to make this pretty clear in the description, because then is is not FSX compatible per se.
Sooner or later most sceneries will be updated to FSX.
Cheers,
Martin
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Ford Friendly
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- gsnde
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Release whatever you like, Ford, I will not argue your decision.
If you don't want replies to your posts, you should say so from the start. But don't get nasty as a reaction to positive and encouraging comments. Such behavior is just not appropriate.It contains so many FSX objects that it's "unreleasable" as freeware at this point.