Hi All,
Having been involved in testing the Davis Monthan package recently released I decided to look for an alternative to the default scenery.
There is a photreal scenery for the area availabvle at AVSIM (tucson_photoreal.zip by Dan Relfe)
I have made a start on a AFCAD to suit this scenery with MAIW parking codes. This is still work in progress with much still to do between Beta Testing before I even think about adding further buildings.
If anyone is using the photoreal scenery or would like to and wants a copy of the AFCAD in its present state send a PM.
Eventually I will upload it to AVSIM but will advise on any major update before completion.
Screenshots:
http://i288.photobucket.com/albums/ll19 ... -06-08.jpg
http://i288.photobucket.com/albums/ll19 ... M-East.jpg
http://i288.photobucket.com/albums/ll19 ... M-West.jpg
http://i288.photobucket.com/albums/ll19 ... -Ramps.jpg
http://i288.photobucket.com/albums/ll19 ... -Ramps.jpg
http://i288.photobucket.com/albums/ll19 ... ngRamp.jpg
Regards,
Steve.
Davis Monthan AFB
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- Captain
- Posts: 358
- Joined: 12 Aug 2006, 07:49
- Version: FSX
- Location: Abertillery,South Wales. UK
Davis Monthan AFB
Past Beta Tester
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- Lieutenant Colonel
- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9
Looks like an interesting project and a bunch of good work.
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One of the things I've been playing with with my scenery projects when using photoscenery backgrounds is trying to make the afcad "invisible". By that I mean minimizing the width of runways, taxiways and aprons and allowing the photoscenery to show instead. You can still stick lighting along the edges and even try just lowering the afcad's elevation about .1feet below the photoscenery ---- sometimes the effect is good and sometimes it's not.
Just food for thought.
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One of the things I've been playing with with my scenery projects when using photoscenery backgrounds is trying to make the afcad "invisible". By that I mean minimizing the width of runways, taxiways and aprons and allowing the photoscenery to show instead. You can still stick lighting along the edges and even try just lowering the afcad's elevation about .1feet below the photoscenery ---- sometimes the effect is good and sometimes it's not.
Just food for thought.
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- Second Lieutenant
- Posts: 36
- Joined: 11 Aug 2006, 20:31
I tried that with McChord AFB (before Brian Voight's scenery was released) and it looked pretty good except for the images of the C-17s from the satellite scenery. I have PNW megascenery, and the images of the C-17s and transient A/C was helpful at placing parking, but not sure if it is possible to airbrush them out from the scenery files.

Shot at 2005-05-19

Shot at 2005-03-25
Brian also used PNW Megascenery, so in his version he released to line up with it, he left the aprons intact to cover up the C-17 images. These next shots are after Brian's PNW scenery was released, I removed the tarmac again...

Shot at 2005-06-06

Shot at 2005-06-06
Does anyone know how to airbrush them out?

Shot at 2005-05-19

Shot at 2005-03-25
Brian also used PNW Megascenery, so in his version he released to line up with it, he left the aprons intact to cover up the C-17 images. These next shots are after Brian's PNW scenery was released, I removed the tarmac again...

Shot at 2005-06-06

Shot at 2005-06-06
Does anyone know how to airbrush them out?
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- Lieutenant Colonel
- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9
If you can get to the photo texture itself, it's a pretty easy thing to do in Photoshop of Paint Shop Pro.
If you can't, then a work around is to screenshot an area of parking without the "shadow"/aircraft image and apply that to a flat object. Then insert/place that object into the using Instant Scenery or a similar program (EZ Scenery, RWY12, for example).
In my opinion, actually photoshopping the original texture produces the best results.
If you can't, then a work around is to screenshot an area of parking without the "shadow"/aircraft image and apply that to a flat object. Then insert/place that object into the using Instant Scenery or a similar program (EZ Scenery, RWY12, for example).
In my opinion, actually photoshopping the original texture produces the best results.