I think the Bone yard would be a good idea to include with some scenery for DM. You would have to make them static scenery tho wouldn't you?
Well initially we could do the "final flight" stuff with flightplans to DM and have them park on the arrival apron, then a few weeks later place them out in the yard. I would THINK that there would be a way to write a simple flightplan where the a/c doesn't move from that spot, but I could be wrong it's been a while since I wrote FPs.
Parking is easy, since a/c are generated every time FS is booted you just change a/c parking codes and assign them a single parking spot. For instance:
F-117 buno 12345 ATC Parking Code = F17A
F-117 buno 67891 ATC Parking Code = F17B
F-117 buno 23456 ATC Parking Code = F17C
F-117 buno 78912 ATC Parking Code = F17D
This way each a/c is auto-generated to the same spot everytime.
The difficult thing is the FPs, there has to be a way to write it so that the a/c doesn't move, maybe write one that has it depart DM on Mondays at 1200 and arrive again at 1201 so therefore it doesn't even taxi out but is generated by the sim at it's parking spot?? If that doesn't work than yes I guess they would have to be made into static scenery, which is an area of FS I don't mess around with
I see 4 cool things with this possible pack:
1) Showcases "retired" MAIW products in a real-world updated set-up
2) Models the boneyard, a very impartant (albeit sad) part of US military aviation history
3) DM's boneyard receival ramp would be ever changing (an update available every month or so, not hard to do given what we'd be trying to do) and thus keeps DM very dynamic and full of suprises
4) Allows people to use "retro packs" without compromising the time setting of their FS (I keep my FS as up to date as possible, and therefore have not DL'd the Tomcat's packs, a very hard thing not to do

. But with this idea, I'd still have the Tomcats in DM)