Traffic files

All things Military AI that don't fit anywhere else.
Post Reply
User avatar
Rotten Ralph
Captain
Captain
Posts: 317
Joined: 16 Jan 2007, 18:16
Version: FS9
Location: Farnborough, Hants

Traffic files

Post by Rotten Ralph »

Possibly asked before, but how many traffic files can you have on FS9 & is there a limit to how many aircraft in a traffic file ?
sprocky
Major
Major
Posts: 765
Joined: 26 Feb 2007, 09:33
Version: FS9
Location: 40kms west of EDHI (Airbus)

Post by sprocky »

Has been asked in a different forum before. As far as I remember there are known no limitations.
Jan
Former technician in MFG2 at ETME (home base of PANAVIA The flying computer TORNADO. sadly closed now)
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12400
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Post by Firebird »

... or at least nobody here has reached it yet. You are more likely to reach the limit of your patience whilst waiting for it to start up.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat

Chelsea FC - World Champions
_______________________________________________________
User avatar
f4nutter
MAIW Developer
MAIW Developer
Posts: 2221
Joined: 01 Nov 2007, 16:00
Version: P3D
Location: EGDC
Contact:

Post by f4nutter »

i can start mine make some tea and still its just about ready :?
User avatar
Rotten Ralph
Captain
Captain
Posts: 317
Joined: 16 Jan 2007, 18:16
Version: FS9
Location: Farnborough, Hants

traffic files

Post by Rotten Ralph »

Encouraging answers, thanks all.
sprocky
Major
Major
Posts: 765
Joined: 26 Feb 2007, 09:33
Version: FS9
Location: 40kms west of EDHI (Airbus)

Post by sprocky »

f4nutter wrote:i can start mine make some tea and still its just about ready :?
20...25mins here from clicking on the FS icon to sitting in the cockpit :cry:
Jan
Former technician in MFG2 at ETME (home base of PANAVIA The flying computer TORNADO. sadly closed now)
User avatar
starlifterfan
Captain
Captain
Posts: 227
Joined: 07 Apr 2008, 12:42
Version: FS9
Location: Near KCOF

Traffic files

Post by starlifterfan »

For me about 15 minutes ...a good question that I have been wondering myself....I remember when I first got into FS9 all I had was the default airlines...(now gone),and replaced with airlines from around the world,plus every MAIW package.....!
User avatar
Rotten Ralph
Captain
Captain
Posts: 317
Joined: 16 Jan 2007, 18:16
Version: FS9
Location: Farnborough, Hants

Post by Rotten Ralph »

15 to 25 mins? I don`t think I could wait that long for FS9 to boot up. I thought I had a lot of AI, god only knows what you guy`s have.
I have cut my packages down so that each squadron only has one aircraft in any one MAIW pack. This was probably a good idea as I dont have that fast a computer & my load up time is about 2 to 3 mins.
flyerkg
Major
Major
Posts: 427
Joined: 30 Dec 2006, 05:42
Version: P3D

Post by flyerkg »

This all reminds me of waiting for the old Commodore 64 to load :cry:
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12400
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Post by Firebird »

Hmmm, trying to load FS9 from a datacasette that would be an experience.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat

Chelsea FC - World Champions
_______________________________________________________
User avatar
campbeme
MAIW Staff
MAIW Staff
Posts: 3293
Joined: 24 Jun 2007, 11:58
Version: FSX

Post by campbeme »

How about trying to make a package to work with 64KB of memory :shock:

Mark
Mark
sprocky
Major
Major
Posts: 765
Joined: 26 Feb 2007, 09:33
Version: FS9
Location: 40kms west of EDHI (Airbus)

Post by sprocky »

Firebird wrote:Hmmm, trying to load FS9 from a datacasette that would be an experience.
Yeah, that would be fun. I can imagine feeling like a DJ (or DCJ? :wink: ) when changing the datacassettes for the next few KB to load :lol:
Jan
Former technician in MFG2 at ETME (home base of PANAVIA The flying computer TORNADO. sadly closed now)
User avatar
GrahamS
Captain
Captain
Posts: 275
Joined: 11 Aug 2006, 20:22
Version: FSX

Post by GrahamS »

Flight Simulator II would load into a Commodore 64 (but it only used 32K - the other 32K was for the system as I recall). There wasn't much detail in the sim though.. :lol:

I still have the original discs, and the Commodore... :wink:
Which way is up?
Image
User avatar
campbeme
MAIW Staff
MAIW Staff
Posts: 3293
Joined: 24 Jun 2007, 11:58
Version: FSX

Post by campbeme »

Hey I still have a Sinclair ZX81 with 1KB of memory.

Mark
Mark
flyerkg
Major
Major
Posts: 427
Joined: 30 Dec 2006, 05:42
Version: P3D

Post by flyerkg »

5-6 minutes from desktop icon to cockpit for FS9 (default Cessna 172 at KSEA Seattle. Additional minutes are required to change aircraft and start location.

But I'm only running 125 traffic.bgl files.

I think at best with a base FS9 install I would get less than 2 minutes from click on icon to cockpit.

Once I tried to compile everything into one Mega file sort of like when you do PAI installs but keep the same Traffic.bgl main file. After awhile I couldn't keep up with re-numbering my personally made AI traffic so I went back to individual installs.

125 bgls total between MAIW, PAI, WOA, AIG, EVAI, and my own stuff, and some Just Flight Traffic stuff with just the helicopters.

This is probably small compared to a lot of people and definitely small compared to what's available. Still there are payware utilities that are invoked during FS9 load and the addon scenery files.

I'm also in the process of migrating/converting as much as I can to FSX not much loaded there yet. Current configuration goes from icon to cockpit in 8 minutes but FSX is a totally different topic in itself.
flyerkg
Major
Major
Posts: 427
Joined: 30 Dec 2006, 05:42
Version: P3D

Post by flyerkg »

5-6 minutes from desktop icon to cockpit for FS9 (default Cessna 172 at KSEA Seattle. Additional minutes are required to change aircraft and start location.

But I'm only running 125 traffic.bgl files.

I think at best with a base FS9 install I would get less than 2 minutes from click on icon to cockpit.

Once I tried to compile everything into one Mega file sort of like when you do PAI installs but keep the same Traffic.bgl main file. After awhile I couldn't keep up with re-numbering my personally made AI traffic so I went back to individual installs.

125 bgls total between MAIW, PAI, WOA, AIG, EVAI, and my own stuff, and some Just Flight Traffic stuff with just the helicopters.

This is probably small compared to a lot of people and definitely small compared to what's available. Still there are payware utilities that are invoked during FS9 load and the addon scenery files.
sprocky
Major
Major
Posts: 765
Joined: 26 Feb 2007, 09:33
Version: FS9
Location: 40kms west of EDHI (Airbus)

Post by sprocky »

500+ traffic files installed (where available I changed from PAI to WoAI leaving just a few airlines and some manual installed stuff in the PAI file)
8000+ repaints
WoAI, PAI, MAIW, UGA and custom traffic

On a three year old laptop :cry:
Jan
Former technician in MFG2 at ETME (home base of PANAVIA The flying computer TORNADO. sadly closed now)
f14driver

Post by f14driver »

I have 800+ bgls installed.

The maximum number of bgl's isn't limited, the maximum number of aircraft in a single bgl is limited to 65536.

In the text file you can add 65537 but that will be converted by ttools to AC#1
Ford Friendly
Lieutenant Colonel
Lieutenant Colonel
Posts: 823
Joined: 08 Jul 2007, 22:15
Version: FS9

Post by Ford Friendly »

f14driver wrote:.. the maximum number of aircraft in a single bgl is limited to 65536.

In the text file you can add 65537 but that will be converted by ttools to AC#1
Definnitely looks like a power of 2 limitation.

2 to the 16th power is 65536 - 16 bit computing at its best.
Why waste 'trons for a snappy signature when I can use this?
flyerkg
Major
Major
Posts: 427
Joined: 30 Dec 2006, 05:42
Version: P3D

Post by flyerkg »

Wow, 500+ and 800+ bgls! Now I must consider my virtual skies nearly empty. I know I am definitely lacking in the GA traffic arena. Good luck all!
Post Reply