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All things Military AI that don't fit anywhere else.
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typhoonlad
Cadet
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Posts: 6
Joined: 05 Apr 2009, 07:43
Version: FS9
Location: England

help

Post by typhoonlad »

i recently saw on avsim a package for raf waddington wherethe aircraft did touch and go's i wondered how you do this and what program people use to create there own ai as i would seriously like to try making my own package of some kind
Ford Friendly
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Posts: 823
Joined: 08 Jul 2007, 22:15
Version: FS9

Post by Ford Friendly »

Traditional way - which I recommend highly.
Download ttools 2.02 by Lee Swordy from avsim.com
Read the documentation - TNG "coding" is both explained and illustrated.

RPP's way - if you don't understand the above way, you won't understand the results you get here but they will work.
Do a search here for the RPP Generator.
Download it.
Read the first worksheet.
Fill in the blanks on "your project" worksheet.
Compile.
Copy/paste the result into ..\scenery\world\scenery
((This is a great tool for quick and dirty fp's. I use it routinely.))

I strongly believe that people should understand "how to add" manually before using a calculator to do math. ---not being snide, flip or dismissive. Flightplanning is relatively easy to understand. Just read, try and experiment. Then you can go for modification, automation, and getting fancy.
Why waste 'trons for a snappy signature when I can use this?
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