This isn't the only place I'm asking this, but if anyone can help...

I have decompiled my bvcf.bgl file (from my "add on scenery/scenery" folder) using Bgl2Xml GUI by Jon "scruffyduck". I then edited my bvcf.bgl.xml file in notepad, and now I wish to recompile it. BGLComp flashed up a multitude of errors, but I don't know how to control that tool to save the error report somewhere useful. I am thus clueless about how best to proceed.
I have never tried to compile a file from the "command prompt", but I tried to do so just now as this apparently shows the error messages. It should be clear that I'm clueless about using ms dos command prompt from the following. I entered:
C:\>"c:\program files\microsoft games\fs9 engineering\excbuilderv2\bglcomp.exe"
and got this response:
Build: Dec 31 2003 21:41:08
Try something like
bglcomp file:///drive:/path/file.xml
Options
/V Verbose mode (display XML as it's parsed)
Good luck!
So, looking at the "template" offered above, I entered:
C:\>"///c:/program files\microsoft games\fs9 engineering\excbuilderv2/bvcf.xml
Now I'm not surprised it didn't like that, but I thought I should at least try the suggested format just in case...
Would anyone like to put me out of my misery?
I also had a look at the original file with a hex editor, and located the dwords containing center frequency data (thanks to Winfried Orthmann's pdf). Lacking in experience as I do, I couldn't figure out how the data is encoded. Is it a common algorithm with a name I could google to read up on it? This is probably what I'm most keen on getting to grips with.
Thanks for your time...
Dan