I want to make a Aussie version of NBAI's FA/18 so Id thought I ask you guys for tips ect
Asking the pros
-
lcdtbjbrown
- Second Lieutenant

- Posts: 18
- Joined: 03 Jun 2009, 06:31
Asking the pros
Hi Im Brendan Brown 16 Beenleigh Qld Australia(first post b4 any1 asks) Im trying to create my own textures and well Im sorta stuck
I want to make a Aussie version of NBAI's FA/18 so Id thought I ask you guys for tips ect
I want to make a Aussie version of NBAI's FA/18 so Id thought I ask you guys for tips ect
- KevinJarvis
- Lieutenant Colonel

- Posts: 920
- Joined: 10 Jun 2007, 19:13
- Version: FS9
- Location: Jacksonville, Illinois, USA, Earth
- Contact:
Repainting takes time to learn to do properly.
With that said, I've found a link or two that will help you get started.
I Googled, "FS9 repaint tutorials" to find these 3.
http://www.flightsimworld.com/forums/in ... opic=14002
http://www.simviation.com/fsdtutrpaint.htm
http://www.simmerspaintshop.com/forums/ ... s2004.html
Personally, I use FSRepaint from Abacus and Paint Shop Pro 9.
Start out simple and then work your way up. It's taken me several years to teach myself and there is still plenty to learn.
With that said, I've found a link or two that will help you get started.
I Googled, "FS9 repaint tutorials" to find these 3.
http://www.flightsimworld.com/forums/in ... opic=14002
http://www.simviation.com/fsdtutrpaint.htm
http://www.simmerspaintshop.com/forums/ ... s2004.html
Personally, I use FSRepaint from Abacus and Paint Shop Pro 9.
Start out simple and then work your way up. It's taken me several years to teach myself and there is still plenty to learn.
Kevin Jarvis



- petebramley
- MAIW Developer

- Posts: 1545
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
I have another for you. I read it through when it came out and although I have not tried myself it looks fairly comprehensive:
http://www.flightsim.com/main/howto/paint1.htm
Regards
Pete
http://www.flightsim.com/main/howto/paint1.htm
Regards
Pete
Few tips -
It's strange how you can get peoples eyes to deceive them.
For instance-
On a bomb or rocket....Paint it overall a single colour with not much else it looks 'flat'.
However add some lower shading and upper highlights it looks a lot more round.
Same goes for the main fuselage for the most part.
Wings, tail, and tailplanes - A very slight darkening around the edges with a highlight running parallel to the leading edge gives them more depth also.
Experiment! Use different blend modes on the layers (lighten, darken, soft light to name a few).
For dirt and weathering use pictures of the real thing to see where and how it happens.
A blob of colour then using the smear tool will give good oil streaks.
Here is one I did for another game, it uses everything (plus a bit more) that I explained above.
Good example is the apparent gap between the engine cowlings and the exhaust, it isn't there. Just 'painted' on to give the illusion.
The ailerons, elevators and rudder are given a solid outer edge and a slight blur on the inner edges. Finally finished off with a highlight on the front edges, just behind the faded dark edge.
Helps to make the leading edges look round. -

It's strange how you can get peoples eyes to deceive them.
For instance-
On a bomb or rocket....Paint it overall a single colour with not much else it looks 'flat'.
However add some lower shading and upper highlights it looks a lot more round.
Same goes for the main fuselage for the most part.
Wings, tail, and tailplanes - A very slight darkening around the edges with a highlight running parallel to the leading edge gives them more depth also.
Experiment! Use different blend modes on the layers (lighten, darken, soft light to name a few).
For dirt and weathering use pictures of the real thing to see where and how it happens.
A blob of colour then using the smear tool will give good oil streaks.
Here is one I did for another game, it uses everything (plus a bit more) that I explained above.
Good example is the apparent gap between the engine cowlings and the exhaust, it isn't there. Just 'painted' on to give the illusion.
The ailerons, elevators and rudder are given a solid outer edge and a slight blur on the inner edges. Finally finished off with a highlight on the front edges, just behind the faded dark edge.
Helps to make the leading edges look round. -

Alright, all of the noise has been removed and this thread is now back to where it should have been to begin with. Our apologies to the original poster who's thread got hijacked.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- BadPvtDan
- MAIW Staff

- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
See this as well:
http://militaryaiworks.com/forum/viewto ... highlight=
http://militaryaiworks.com/forum/viewto ... highlight=
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
