
Problem with Hiroaki Kuboata's AI B-52
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james84
Problem with Hiroaki Kuboata's AI B-52
Quite self-explanatory...got the new plans available on Avsim and installed Graham King's textures... how can I sort it out? 


LOL.........Are you using the correct textures for that model?? I just looked through all of Graham's paints on AVSIM and he's only done ones for the AlphaSim payware "AI" B-52.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
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foufure
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foufure
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foufure
foufure,foufure wrote:I now have another problem.
All my Ai B-52 appear good in FS world.
But when starting, the nose go hight (only the main gear rest on the ground.. the nose gear go to sky).... and the aircraft roll on itself and after disapear into the ground... lol
Whats this problem ???
This type of back flip problem at startup is usually caused by an aircraft.cfg file error where the longitudinal locations for the landing gear contact points and/or the empty weight CG are incorrect and improperly positioned relative to one another. If the empty weight CG position for an AI aircraft with tricycle landing gear is too far behind the main gears longitudinal position the AI aircraft will do just what you describe at startup.
Mike
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foufure
Here is my Aircraft CFG.
I'm not expert enought to modify this file...
I'm not expert enought to modify this file...
- Attachments
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- aircraft.cfg
- (24.31 KiB) Downloaded 50 times
foufure,foufure wrote:Here is my Aircraft CFG.
I'm not expert enought to modify this file...
Unfortunately I can't definitively correct the problem for you since I do not have this model and accurately and effectively adjusting the locations of the contact points and empty weight CG positions requires visual reference to the model in FS9.
I would suggest that you try moving the empty weight CG position forward or back until your problem is corrected and then testing that the AI-52's takeoff, flight and especially landing performance has not been impaired.
AI FDE optimization can be quite time consuming as it requires a lot of testing.
Good Luck!
Mike
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swp53
- Captain

- Posts: 358
- Joined: 12 Aug 2006, 07:49
- Version: FSX
- Location: Abertillery,South Wales. UK
Hi Foufure,
Did you use the dedicated AI cfg file in place of the flyable cfg?
I do not have any problems with the aircraft on my setup.
Also there are repaints by Graham King for Yaetsu Yoshimitsu's & Hiroaki Kubota's B-52 on AVSIM Mike.
uai_b52_usaf.zip and uai_b52h_usaf.zip
Regards,
Steve.
Did you use the dedicated AI cfg file in place of the flyable cfg?
I do not have any problems with the aircraft on my setup.
Also there are repaints by Graham King for Yaetsu Yoshimitsu's & Hiroaki Kubota's B-52 on AVSIM Mike.
uai_b52_usaf.zip and uai_b52h_usaf.zip
Regards,
Steve.
Past Beta Tester
problem with hiroaki kuboata's b-52
See if the txt I sent helps. Not used in a while, but I "think" this corrected the problem.
Did not realize the print would run together. If you want, we can try a PM.
Did not realize the print would run together. If you want, we can try a PM.
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Blank Fang
- MAIW Veteran

- Posts: 449
- Joined: 29 Aug 2006, 16:32
- Version: FS9
- Location: LSZH
Alpha Sim's aircraft.cfg has a error in the contact_point section that needs to be ammended.foufure wrote:I now have another problem.
All my Ai B-52 appear good in FS world.
But when starting, the nose go hight (only the main gear rest on the ground.. the nose gear go to sky).... and the aircraft roll on itself and after disapear into the ground... lol
Whats this problem ???
I successfully use the following settings.
Code: Select all
[contact_points]
static_pitch = 0
static_cg_height = 14.42
tailwheel_lock = 0
gear_system_type = 1
max_number_of_points = 9
point.0 = 1, 45.25, 5.5, -14.6, 3000, 2, 2.1, 40, 0.2, 4, 0.9, 10, 10, 2, 220, 305
point.1 = 1, -3, 5.5, -14.7, 3000, 2, 2.1, 0, 0.8, 1, 0.8, 10, 10, 2, 220, 305
point.2 = 1, 45.25, -5.5, -14.6, 3000, 1, 2.1, 40, 0.2, 4, 0.9, 10, 10, 3, 220, 305
point.3 = 1, -3, -5.5, -14.7, 3000, 1, 2.1, 0, 0.8, 1, 0.8, 10, 10, 3, 220, 305
point.4 = 5.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 1.000, 1.200, 0.000, 0.000, 0.000
point.5 = 2.000, -10.000, 75.000, -5.500, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.6 = 2.000, -10.000, -74.822, -5.500, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.7 = 2.000, 79.770, 0.000, -8.369, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.8 = 2.000, -68.437, 0.000, -2.607, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000Code: Select all
[contact_points]
point.0=1, 40.00, 0.00, -14.9, 1181.1, 0, 1.442, 55.92, 0.6, 2.5, 0.9, 4.0, 4.0, 0, 220.0, 250.0
point.1=1, -7.75, -8.58, -15.1, 1574.8, 1, 1.442, 0.00, 1.0, 2.5, 0.9, 6.9, 6.9, 2, 220.0, 250.0
point.2=1, -7.75, 8.58, -15.1, 1574.8, 2, 1.442, 0.00, 1.0, 2.5, 0.9, 7.1, 7.1, 3, 220.0, 250.0-----
Willy

