For John Stinstrom

Let's hear all about the eye candy at those military bases.
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CelticWarrior
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For John Stinstrom

Post by CelticWarrior »

Looking at your scenery for KNUW, Whidbey Island, I saw you have a 'Welcome Home' sign on the airfield. I see that it's in the scenery file as a bgl, can I ask how you created it? By the way, I'm dead impressed :D as they say over here.

I'd like to create a 'red carpet' to place at US military airfields in a similar manner, they all seem to have them, usually outside Base Ops with a parking spot nearby.
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Post by MIKE JG »

In case John doesn't check in soon, I believe that it's a scenery object with transparent textures and transparent material. Made with a single flat one sided polygon placed next to the surface.

At least that's the way I do it and the easiest way that I know of.

If you want an mdl object for those carpets, let me know what you want, I can make it for you in just a minute or two.
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Post by CelticWarrior »

Thanks Mike, the carpet is a red painted path which can be seen at pretty much every US air base, I assume to denote VIP parking. The example here is from McChord.
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red-carpet.jpg
red-carpet.jpg (38.71 KiB) Viewed 1463 times
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Post by MIKE JG »

Do you want the actual .mdl files or do you need them compiled into a library? I'll make a couple different versions for you.
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Post by CelticWarrior »

It'll be used in ADE, so I think I a library would work best.

Thanks for your help :D
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Post by MIKE JG »

Very well then.
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Post by MIKE JG »

Try this, it's an assortment of markings, all should be already next to the ground. If they tend to flicker, you may have to raise their elevation slightly however I set them at .2 feet so that should be plenty. Also make sure you turn on your scenery shadows to check for any shading, there should be none associated with these objects.

The needed texture file is also in the zip.
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usaf vip ground markings_library.zip
(2.07 KiB) Downloaded 60 times
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Post by CelticWarrior »

That's brilliant, Mike. Off to install now, screenshots to follow soon, I hope.

Here they are ...

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Last edited by CelticWarrior on 14 Sep 2009, 19:44, edited 1 time in total.
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Post by ricktk »

Nice addition to the library files - thanks Mike :!: :)
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Post by MIKE JG »

So that will work for you? I figured since you can scale them in size there wasn't a need to make a whole bunch of different ones, just a couple different shapes.

You checked them to see if they make shadows correct? I never checked them in game.
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Post by CelticWarrior »

So far they appear to work perfectly. Tomorrow I'll open up a session using the latest compile of the airfield and post some pictures of one of them in situ at a parking spot.

Many thanks for these, they work a treat!
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Post by JohnStinstrom »

Nice catch Mike. You're use of the 'decal_' command on the textures should work well here. Sorry about the lack of reply CelticWarrier, I just don't get on the boards very much but can always answer a pm if you need something.
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Post by CelticWarrior »

No worries John, all sorted now.
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Post by MIKE JG »

Hmmm.....I actually gave them a Z bias but maybe I should have given them a Y bias instead. LOL, I don't even know if you can do that?? If I was thinking, the "decal" format would have been the way to go. They seem to be working for him either way. :smt102
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Post by JohnStinstrom »

You're right about the bias adjustments. I have had trouble with that command and your 'decal' fix has worked well for me so I've gotten lazy(er) aobut trying new things. They look good and work good - so good.
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Post by Johnny Test »

MIKE JG wrote:Try this, it's an assortment of markings, all should be already next to the ground. If they tend to flicker, you may have to raise their elevation slightly however I set them at .2 feet so that should be plenty. Also make sure you turn on your scenery shadows to check for any shading, there should be none associated with these objects.
What folder(s) should I put these two files in? :?
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Post by CelticWarrior »

Johnny Test wrote:What folder(s) should I put these two files in? :?
What version of FS are you using?
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Post by Johnny Test »

CelticWarrior wrote:What version of FS are you using?
FS9 :shock:
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Post by MIKE JG »

Whatever addon scenery folder you have the scenery library in, place them in that folder's /texture subfolder.

Or you can just put them in the FS9/Texture folder. Either way should work.
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Post by Johnny Test »

Thank You!
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