Nothing new to show at the moment, maybe later this week.Dman wrote:Anything new?
NAS Oceana
Re: NAS Oceana
Re: NAS Oceana
Sorry for the lack of updates recently, but there is not too much new stuff to show at the moment.
I have been trying to improve the performance of the scenery. At the moment my frame rates are
comparable to the ones I get at the MAIW Nellis AFB scenery. This is not too bad, but I see a lot of potential for further improvements.
I started to replace objects that require large texture sheets to load with GMAX objects with small texture sheets or generic buildings.
This will hopefully reduce load times and minimize stutters especially when panning the view around.
I also created the housing area with custom textures - what previously were more than 40 single objects is now one GMAX scene.

I have been trying to improve the performance of the scenery. At the moment my frame rates are
comparable to the ones I get at the MAIW Nellis AFB scenery. This is not too bad, but I see a lot of potential for further improvements.
I started to replace objects that require large texture sheets to load with GMAX objects with small texture sheets or generic buildings.
This will hopefully reduce load times and minimize stutters especially when panning the view around.
I also created the housing area with custom textures - what previously were more than 40 single objects is now one GMAX scene.



Re: NAS Oceana
Very Nice.. please keep up the good work.. Looking forward to getting a chance to see this one!
Re: NAS Oceana
There was a video I watched somewhere of one of the scenery developers from the Aces team. In it he described their philosophy on designing airports.
Basically they used a three tiered approach to it. Tier I was the detailed stuff inside the airport perimeter. Tier II was the first set of generic buildings outside the perimeter. Tier III was the autogen buildings beyond that.
It was an interesting video to watch and learn how Aces approached their default scenery design.
Basically they used a three tiered approach to it. Tier I was the detailed stuff inside the airport perimeter. Tier II was the first set of generic buildings outside the perimeter. Tier III was the autogen buildings beyond that.
It was an interesting video to watch and learn how Aces approached their default scenery design.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
Re: NAS Oceana
They invariably sucked.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Re: NAS Oceana
They did the whole world, cut them some slack.... 

-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- Flyin Illini
- Major
- Posts: 686
- Joined: 14 Aug 2008, 10:42
- Version: FS9
Re: NAS Oceana
This has nothing to do with Oceana, but hawk. that charger bicenntenial phantom is amazing looking! good work!

Phantoms Phorever!
Re: NAS Oceana
Does anyone know of a Fentress sceenery? Just a meatball and some carrier markings on the runways...
Re: NAS Oceana
I started with NALF Fentress yesterday, it will be part of the NAS Oceana scenery.Dman wrote:Does anyone know of a Fentress sceenery? Just a meatball and some carrier markings on the runways...
There is also an addon for Fentress at flightsim.com (kntuadds.zip).
- Flyin Illini
- Major
- Posts: 686
- Joined: 14 Aug 2008, 10:42
- Version: FS9
Re: NAS Oceana
Yes, they are.Flyin Illini wrote:Nice are those my VF-101 birds?

Re: NAS Oceana
WOHH!!! That is one awesome package! Thanks for the reply!!
Re: NAS Oceana
Well for my book, looking bloody excellent!
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: NAS Oceana




By the way, we have an update for the scenery, in the scenery there is an ILS approach for 23L. After a change in the LOA with ZDCARTCC this has been changed to ILS 32L. This is not real life proceudre (in fact, Oceana has NO ILS approaches).
Re: NAS Oceana
It will be publicly available.per1991 wrote:Is there any plans to make this update available for VUSN use as well?
Re: NAS Oceana
WOOOHOOOO!!!!!!!