nickblack423 wrote:MIKE JG wrote:Just referencing your wire frame model picture you could definitely use less structure in the fuselage and tail boom areas, that would save a good number of polys I think. Have you tried deleting points and drawing new polys to fill in the gaps for the fuse?
I agree with Mike here. I know it is very difficult to redo the whole exterior of a model once it is complete but I would say that the absolute most you need for and AI model is a 12 sided fuselage. The tail boom could be done with 6 or sides to be honest.
All the best though, this is an exciting model to see keep us informed how you get on.
Nick
Thats the one thing I would disagree with.
For a fighter I always start with 20 sides, 12 looks a little 'squared off', bare minimum would be 16.
For a larger aircraft I would go with more for the closest LOD.
It's all about how quickly you can reduce the poly count on the further LODs, you may only see 1 or 2 of the closest LOD model.
The smaller the cylinder the less sides you need, the larger the cylinder the more sides you need to make it look round.
E.g. For missiles I use 8 sides, bombs 10 sides. They are reduced fairly quickly in distant LODs by a combination of removing cross sections and/or reducing the number of sides..
I would agree that you seem to have a lot of 'structure' for an AI aircraft. You could probably half the poly count and still maintain the smooth appearence.